annotate rogue5/rogue54.sln @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents f502bf60e6e4
children
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1 Microsoft Visual Studio Solution File, Format Version 9.00
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2 # Visual Studio 2005
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3 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue54", "rogue54.vcproj", "{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}"
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4 EndProject
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5 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1C23D043-B375-4844-ACA0-32848BFCC987}"
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6 EndProject
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7 Global
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8 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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9 Debug|Win32 = Debug|Win32
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10 Release|Win32 = Release|Win32
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11 EndGlobalSection
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12 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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13 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.ActiveCfg = Debug|Win32
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14 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.Build.0 = Debug|Win32
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15 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.ActiveCfg = Release|Win32
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16 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.Build.0 = Release|Win32
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17 EndGlobalSection
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18 GlobalSection(SolutionProperties) = preSolution
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19 HideSolutionNode = FALSE
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20 EndGlobalSection
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21 EndGlobal