annotate srogue/Makefile @ 76:ad2cb9a07aaa

arogue5: fix player's typed responses getting put at the wrong place. Some sections of code that prompt the user for a string of input were calling get_str() with cw (the player-visible screen containing the map), which caused whatever the player typed to get printed starting at cw's idea of the cursor position, which was usually the Rogue's @-sign. This corrupted the map. The problem has been fixed by passing msgw (the message line at the top of the screen) to get_str(), so the player's typing appears where msgw thinks the cursor should be, which is in the sensible place right after the prompt. Some other get_str() invocations which used hw or stdscr have been left unmodified.
author John "Elwin" Edwards <elwin@sdf.org>
date Sat, 08 Sep 2012 22:05:05 -0700
parents 2128c7dc8a40
children 8757a0593e6e
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1 # Makefile for rogue
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2 # %W% (Berkeley) %G%
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3 #
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4 # Super-Rogue
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5 # Copyright (C) 1984 Robert D. Kindelberger
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6 # All rights reserved.
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7 #
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8 # Based on "Rogue: Exploring the Dungeons of Doom"
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9 # Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 # All rights reserved.
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11 #
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12 # See the file LICENSE.TXT for full copyright and licensing information.
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13
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14 DISTNAME=srogue9.0-1
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15 PROGRAM=srogue
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16
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17 HDRS= bob.h cx.h ncx.h rdk.h rogue.h
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18 OBJS= vers.o armor.o chase.o command.o daemon.o daemons.o disply.o encumb.o \
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