annotate arogue7/command.c @ 125:adfa37e67084

Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Fri, 08 May 2015 15:24:40 -0400
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children b786053d2f37
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adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * command.c - Read and execute the user commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Read and execute the user commands
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <ctype.h>
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22 #include <signal.h>
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23 #include "mach_dep.h"
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24 #include "rogue.h"
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25 #ifdef PC7300
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26 #include "sys/window.h"
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27 extern struct uwdata wdata;
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28 #endif
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29
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30 /*
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31 * command:
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32 * Process the user commands
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33 */
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34
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35 command()
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36 {
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37 unsigned char ch;
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38 struct linked_list *item;
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39 unsigned char countch, direction, newcount = FALSE;
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40 int segment = 1;
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41 int monst_limit, monst_current;
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42
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43 monst_limit = monst_current = 1;
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44 while (playing) {
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45 /*
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46 * Let the daemons start up, but only do them once a round
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47 * (round = 10 segments).
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48 */
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49 if (segment >= 10) {
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50 do_daemons(BEFORE);
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51 do_fuses(BEFORE);
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52 }
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53
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54 after = TRUE;
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55 do {
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56 /* One more tick of the clock. */
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57 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) {
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58 daytime ^= TRUE;
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59 if (levtype == OUTSIDE) {
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60 if (daytime) msg("The sun rises above the horizon");
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61 else msg("The sun sinks below the horizon");
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62 }
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63 light(&hero);
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64 }
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65
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66 /*
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67 * Don't bother with these updates unless the player's going
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68 * to do something.
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69 */
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70 if (player.t_action == A_NIL && player.t_no_move <= 1) {
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71 look(after, FALSE);
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72 lastscore = purse;
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73 wmove(cw, hero.y, hero.x);
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74 if (!((running || count) && jump)) {
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75 status(FALSE);
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76 }
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77 }
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78
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79 /* Draw the screen */
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80 if (!((running || count) && jump)) {
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81 wmove(cw, hero.y, hero.x);
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82 draw(cw);
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83 }
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84
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85 after = TRUE;
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86
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87 /*
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88 * Read command or continue run
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89 */
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90 if (--player.t_no_move <= 0) {