annotate arogue7/fight.c @ 125:adfa37e67084

Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Fri, 08 May 2015 15:24:40 -0400
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children b786053d2f37
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adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * fight.c - All the fighting gets done here
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * All the fighting gets done here
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 int hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, bool back_stab, bool thrown, bool short_msg);
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25 #define CONF_DAMAGE -1
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26 #define PARAL_DAMAGE -2
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27 #define DEST_DAMAGE -3
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28 #define DRAIN_DAMAGE -4
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29
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30 /*
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31 * returns true if player has a any chance to hit the monster
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32 */
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33 player_can_hit(tp, weap)
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34 register struct thing *tp;
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35 register struct object *weap;
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36 {
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37 if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT))
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38 return(TRUE);
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39 if (weap && weap->o_type == RELIC)
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40 return(TRUE);
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41 if (on(*tp, CMAGICHIT) && weap && (weap->o_hplus>2 || weap->o_dplus>2))
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42 return(TRUE);
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43 if (on(*tp, BMAGICHIT) && weap && (weap->o_hplus>1 || weap->o_dplus>1))
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44 return(TRUE);
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45 if (on(*tp, MAGICHIT) && weap && (weap->o_hplus>0 || weap->o_dplus>0))
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46 return(TRUE);
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47 if (player.t_ctype == C_MONK) {
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48 if (on(*tp, CMAGICHIT) && pstats.s_lvl > 15)
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49 return(TRUE);
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50 if (on(*tp, BMAGICHIT) && pstats.s_lvl > 10)
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51 return(TRUE);
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52 if (on(*tp, MAGICHIT) && pstats.s_lvl > 5)
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53 return(TRUE);
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54 }
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55 return(FALSE);
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56 }
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57
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58 /*
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59 * fight:
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60 * The player attacks the monster.
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61 */
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62
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63 fight(mp, weap, thrown)
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64 register coord *mp;
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65 struct object *weap;
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66 bool thrown;
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67 {
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68 register struct thing *tp;
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69 register struct linked_list *item;
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70 register bool did_hit = TRUE;
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71 bool see_def, back_stab = FALSE;
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72 register char *mname;
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73
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74 /*
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75 * Find the monster we want to fight
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76 */
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77 if ((item = find_mons(mp->y, mp->x)) == NULL) {
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78 return(FALSE); /* must have killed him already */
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79 }
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80 tp = THINGPTR(item);
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81
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82 /*
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83 * Since we are fighting, things are not quiet so no healing takes
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84 * place. The -1 also tells us that we are in a fight.
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85 */
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86 player.t_quiet = -1;
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87 tp->t_quiet = -1;
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88
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89 see_def = ((off(*tp, ISINVIS) || on(player, CANSEE)) &&
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90 (off(*tp, ISSHADOW) || on(player, CANSEE)) &&