Mercurial > hg > early-roguelike
annotate arogue7/misc.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
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children | b786053d2f37 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * misc.c - routines dealing specifically with miscellaneous magic |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 #ifdef PC7300 |
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19 #include "menu.h" |
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20 #endif |
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21 |
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22 /* |
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23 * routines dealing specifically with miscellaneous magic |
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24 */ |
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25 |
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26 /* |
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27 * changeclass: |
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28 * Change the player's class to the specified one. |
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29 */ |
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30 |
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31 changeclass(newclass) |
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32 int newclass; |
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33 { |
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34 if (newclass == player.t_ctype) { |
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35 msg("You feel more skillful."); |
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36 raise_level(); |
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37 } |
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38 else { |
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39 /* |
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40 * reset his class and then use check_level to reset hit |
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41 * points and the right level for his exp pts |
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42 * drop exp pts by 10% |
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43 */ |
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44 long save; |
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45 |
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46 msg("You feel like a whole new person!"); |
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47 |
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48 /* |
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49 * if he becomes a thief he has to have leather armor |
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50 */ |
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51 if ((newclass == C_THIEF || newclass == C_ASSASIN) && |
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52 cur_armor != NULL && |
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53 cur_armor->o_which != LEATHER && |
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54 cur_armor->o_which != STUDDED_LEATHER ) |
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55 cur_armor->o_which = STUDDED_LEATHER; |
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56 /* |
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57 * if he becomes a monk he can't wear armor |
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58 */ |
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59 if (newclass == C_MONK && cur_armor != NULL) { |
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60 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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61 cur_armor->o_ac; |
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62 cur_armor->o_type = MM; |
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63 cur_armor->o_which = MM_PROTECT; |
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64 cur_armor->o_flags &= ~(ISPROT | ISKNOW | ISMETAL); |
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65 cur_misc[WEAR_CLOAK] = cur_armor; |
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66 cur_armor = NULL; |
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67 } |
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68 /* |
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69 * if he used to be a spell caster of some sort, kill the fuse |
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70 */ |
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71 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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72 extinguish(spell_recovery); |
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73 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) |
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74 extinguish(chant_recovery); |
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75 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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76 !cur_relic[HEIL_ANKH]) |
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77 extinguish(prayer_recovery); |
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78 /* |
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79 * if he becomes a spell caster of some kind, give him a fuse |
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80 */ |
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81 if (newclass == C_MAGICIAN || newclass == C_RANGER) |
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82 fuse(spell_recovery, 0, SPELLTIME, AFTER); |
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83 if (newclass == C_DRUID || newclass == C_RANGER) |
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84 fuse(chant_recovery, 0, SPELLTIME, AFTER); |
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85 if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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86 fuse(prayer_recovery, 0, SPELLTIME, AFTER); |
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87 /* |
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88 * if he's changing from a fighter then may have to change |
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89 * his sword since only fighter can use two-handed |
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90 * and bastard swords |