annotate arogue7/pack.c @ 125:adfa37e67084

Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Fri, 08 May 2015 15:24:40 -0400
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children b786053d2f37
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adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * pack.c - Routines to deal with the pack.
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <ctype.h>
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17 #include "rogue.h"
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18 #ifdef PC7300
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19 #include "menu.h"
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20 #endif
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21
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22 /*
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23 * Routines to deal with the pack
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24 */
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25
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26 /*
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27 * add_pack:
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28 * Pick up an object and add it to the pack. If the argument is non-null
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29 * use it as the linked_list pointer instead of gettting it off the ground.
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30 */
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31 bool
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32 add_pack(item, silent, packret)
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33 register struct linked_list *item, **packret;
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34 bool silent;
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35 {
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36 register struct linked_list *ip, *lp, *ap;
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37 register struct object *obj, *op;
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38 register bool exact, from_floor;
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39
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40 if (packret != NULL)
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41 *packret = NULL;
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42
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43 if (item == NULL)
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44 {
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45 from_floor = TRUE;
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46 if ((item = find_obj(hero.y, hero.x)) == NULL)
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47 return(FALSE);
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48 }
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49 else
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50 from_floor = FALSE;
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51 obj = OBJPTR(item);
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52 /*
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53 * If it is gold, just add its value to rogue's purse and get rid
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54 * of it.
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55 */
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56 if (obj->o_type == GOLD) {
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57 register struct linked_list *mitem;
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58 register struct thing *tp;
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59
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60 if (!silent) {
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61 if (!terse) addmsg("You found ");
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62 msg("%d gold pieces.", obj->o_count);
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63 }
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64
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65 /* First make sure no greedy monster is after this gold.
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66 * If so, make the monster run after the rogue instead.
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67 */
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68 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) {
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69 tp = THINGPTR(mitem);
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70 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero;
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71 }
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72
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73 purse += obj->o_count;
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74 if (from_floor) {
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75 detach(lvl_obj, item);
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76 if ((ap = find_obj(hero.y, hero.x)) == NULL)
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77 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR));
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78 else
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79 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type);
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80 }
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81 o_discard(item);
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82 return(TRUE);
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83 }
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84
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85 /*
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86 * see if he can carry any more weight
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87 */
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88 if (itemweight(obj) + pstats.s_pack > pstats.s_carry) {
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89 msg("Too much for you to carry.");
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90 return FALSE;
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