Mercurial > hg > early-roguelike
annotate arogue7/pack.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
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children | b786053d2f37 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * pack.c - Routines to deal with the pack. |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 #ifdef PC7300 |
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19 #include "menu.h" |
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20 #endif |
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21 |
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22 /* |
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23 * Routines to deal with the pack |
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24 */ |
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25 |
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26 /* |
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27 * add_pack: |
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28 * Pick up an object and add it to the pack. If the argument is non-null |
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29 * use it as the linked_list pointer instead of gettting it off the ground. |
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30 */ |
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31 bool |
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32 add_pack(item, silent, packret) |
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33 register struct linked_list *item, **packret; |
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34 bool silent; |
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35 { |
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36 register struct linked_list *ip, *lp, *ap; |
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37 register struct object *obj, *op; |
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38 register bool exact, from_floor; |
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39 |
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40 if (packret != NULL) |
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41 *packret = NULL; |
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42 |
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43 if (item == NULL) |
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44 { |
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45 from_floor = TRUE; |
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46 if ((item = find_obj(hero.y, hero.x)) == NULL) |
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47 return(FALSE); |
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48 } |
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49 else |
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50 from_floor = FALSE; |
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51 obj = OBJPTR(item); |
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52 /* |
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53 * If it is gold, just add its value to rogue's purse and get rid |
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54 * of it. |
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55 */ |
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56 if (obj->o_type == GOLD) { |
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57 register struct linked_list *mitem; |
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58 register struct thing *tp; |
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59 |
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60 if (!silent) { |
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61 if (!terse) addmsg("You found "); |
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62 msg("%d gold pieces.", obj->o_count); |
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63 } |
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64 |
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65 /* First make sure no greedy monster is after this gold. |
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66 * If so, make the monster run after the rogue instead. |
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67 */ |
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68 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) { |
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69 tp = THINGPTR(mitem); |
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70 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero; |
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71 } |
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72 |
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73 purse += obj->o_count; |
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74 if (from_floor) { |
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75 detach(lvl_obj, item); |
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76 if ((ap = find_obj(hero.y, hero.x)) == NULL) |
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77 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); |
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78 else |
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79 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); |
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80 } |
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81 o_discard(item); |
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82 return(TRUE); |
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83 } |
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84 |
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85 /* |
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86 * see if he can carry any more weight |
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87 */ |
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88 if (itemweight(obj) + pstats.s_pack > pstats.s_carry) { |
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89 msg("Too much for you to carry."); |
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90 return FALSE; |
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