annotate arogue7/potions.c @ 125:adfa37e67084

Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Fri, 08 May 2015 15:24:40 -0400
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children b786053d2f37
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1 /*
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2 * potions.c - Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Function(s) for dealing with potions
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17 */
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18
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19 #include "curses.h"
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20 #include "rogue.h"
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21
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22
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23 /*
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24 * add_abil is an array of functions used to change attributes. It must be
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25 * ordered according to the attribute definitions in rogue.h.
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26 */
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27
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28 void (*add_abil[NUMABILITIES])() = {
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29 add_intelligence, add_strength, add_wisdom, add_dexterity,
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30 add_constitution, add_charisma
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31 };
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32
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33 /*
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34 * res_abil is an array of functions used to change attributes. It must be
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35 * ordered according to the attribute definitions in rogue.h.
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36 */
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37
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38 void (*res_abil[NUMABILITIES])() = {
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39 res_intelligence, res_strength, res_wisdom, res_dexterity,
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40 res_constitution, res_charisma
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41 };
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42
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43 /*
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44 * Increase player's constitution
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45 */
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46
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47 void
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48 add_constitution(change)
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49 int change;
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50 {
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51 /* Do the potion */
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52 if (change < 0) {
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53 msg("You feel less healthy now.");
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54 pstats.s_const += change;
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55 if (pstats.s_const <= 0)
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56 death(D_CONSTITUTION);
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57 }
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58 else {
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59 msg("You feel healthier now.");
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60 pstats.s_const = min(pstats.s_const + change, 25);
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61 }
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62
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63 /* Adjust the maximum */
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64 if (max_stats.s_const < pstats.s_const)
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65 max_stats.s_const = pstats.s_const;
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66 }
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67
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68 /*
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69 * Increase player's charisma
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70 */
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71
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72 void
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73 add_charisma(change)
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74 int change;
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75 {
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76 /* Do the potion */
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77 if (change < 0) msg("You feel less attractive now.");
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78 else msg("You feel more attractive now.");
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79
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80 pstats.s_charisma += change;
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81 if (pstats.s_charisma > 25) pstats.s_charisma = 25;
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82 else if (pstats.s_charisma < 3) pstats.s_charisma = 3;
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83
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84 /* Adjust the maximum */
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85 if (max_stats.s_charisma < pstats.s_charisma)
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86 max_stats.s_charisma = pstats.s_charisma;
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87 }
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88
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89 /*
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90 * Increase player's dexterity