Mercurial > hg > early-roguelike
annotate arogue7/potions.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
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children | b786053d2f37 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * potions.c - Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Function(s) for dealing with potions |
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17 */ |
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18 |
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19 #include "curses.h" |
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20 #include "rogue.h" |
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21 |
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22 |
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23 /* |
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24 * add_abil is an array of functions used to change attributes. It must be |
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25 * ordered according to the attribute definitions in rogue.h. |
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26 */ |
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27 |
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28 void (*add_abil[NUMABILITIES])() = { |
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29 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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30 add_constitution, add_charisma |
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31 }; |
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32 |
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33 /* |
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34 * res_abil is an array of functions used to change attributes. It must be |
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35 * ordered according to the attribute definitions in rogue.h. |
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36 */ |
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37 |
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38 void (*res_abil[NUMABILITIES])() = { |
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39 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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40 res_constitution, res_charisma |
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41 }; |
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42 |
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43 /* |
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44 * Increase player's constitution |
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45 */ |
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46 |
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47 void |
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48 add_constitution(change) |
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49 int change; |
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50 { |
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51 /* Do the potion */ |
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52 if (change < 0) { |
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53 msg("You feel less healthy now."); |
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54 pstats.s_const += change; |
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55 if (pstats.s_const <= 0) |
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56 death(D_CONSTITUTION); |
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57 } |
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58 else { |
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59 msg("You feel healthier now."); |
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60 pstats.s_const = min(pstats.s_const + change, 25); |
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61 } |
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62 |
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63 /* Adjust the maximum */ |
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64 if (max_stats.s_const < pstats.s_const) |
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65 max_stats.s_const = pstats.s_const; |
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66 } |
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67 |
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68 /* |
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69 * Increase player's charisma |
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70 */ |
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71 |
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72 void |
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73 add_charisma(change) |
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74 int change; |
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75 { |
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76 /* Do the potion */ |
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77 if (change < 0) msg("You feel less attractive now."); |
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78 else msg("You feel more attractive now."); |
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79 |
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80 pstats.s_charisma += change; |
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81 if (pstats.s_charisma > 25) pstats.s_charisma = 25; |
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82 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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83 |
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84 /* Adjust the maximum */ |
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85 if (max_stats.s_charisma < pstats.s_charisma) |
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86 max_stats.s_charisma = pstats.s_charisma; |
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87 } |
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88 |
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89 /* |
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90 * Increase player's dexterity |