Mercurial > hg > early-roguelike
annotate arogue7/wizard.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
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children | b786053d2f37 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * wizard.c - Special wizard commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Special wizard commands (some of which are also non-wizard commands |
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17 * under strange circumstances) |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 #ifdef PC7300 |
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24 #include "menu.h" |
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25 #endif |
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26 |
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27 |
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28 /* |
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29 * create_obj: |
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30 * Create any object for wizard, scroll, magician, or cleric |
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31 */ |
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32 create_obj(prompt, which_item, which_type) |
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33 bool prompt; |
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34 int which_item, which_type; |
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35 { |
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36 reg struct linked_list *item; |
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37 reg struct object *obj; |
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38 reg int wh; |
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39 reg char ch, newitem, newtype, whc, msz, *pt; |
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40 WINDOW *thiswin; |
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41 |
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42 thiswin = cw; |
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43 if (prompt) { |
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44 bool nogood = TRUE; |
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45 |
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46 thiswin = hw; |
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47 wclear(hw); |
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48 wprintw(hw,"Item\t\t\tKey\n\n"); |
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49 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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50 things[TYP_STICK].mi_name,STICK); |
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51 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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52 things[TYP_SCROLL].mi_name,SCROLL); |
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53 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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54 things[TYP_WEAPON].mi_name,WEAPON); |
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55 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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56 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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57 if (wizard) { |
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58 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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59 waddstr(hw,"monster\t\t\tm"); |
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60 } |
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61 wprintw(hw,"\n\nWhat do you want to create? "); |
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62 draw(hw); |
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63 do { |
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64 ch = wgetch(hw); |
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65 if (ch == ESCAPE) { |
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66 restscr(cw); |
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67 return; |
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68 } |
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69 switch (ch) { |
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70 case RING: |
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71 case STICK: |
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72 case POTION: |
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73 case SCROLL: |
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74 case ARMOR: |
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75 case WEAPON: |
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76 case FOOD: |
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77 case MM: |
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78 nogood = FALSE; |
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79 break; |
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80 case RELIC: |
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81 case 'm': |
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82 if (wizard) |
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83 nogood = FALSE; |
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84 break; |
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85 default: |
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86 nogood = TRUE; |
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87 } |
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88 } while (nogood); |
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89 newitem = ch; |
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90 } |