Mercurial > hg > early-roguelike
annotate srogue/save.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
parents | e6c8652473fe |
children | 1863409c44cf |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
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19 #include <unistd.h> |
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 #include "rogue.ext" |
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28 |
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29 EXTCHAR version[]; |
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30 EXTCHAR *ctime(); |
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31 |
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32 typedef struct stat STAT; |
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33 STAT sbuf; |
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34 |
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35 /* |
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36 * ignore: |
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37 * Ignore ALL signals possible |
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38 */ |
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39 ignore() |
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40 { |
119 | 41 md_ignoreallsignals(); |
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42 } |
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43 |
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44 /* |
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45 * save_game: |
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46 * Save the current game |
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47 */ |
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48 save_game() |
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49 { |
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50 reg FILE *savef; |
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51 reg int c; |
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52 char buf[LINLEN]; |
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53 |
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54 mpos = 0; |
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55 if (file_name[0] != '\0') { |
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56 if (use_savedir) |
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57 msg("Save game? (y/n) "); |
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58 else |
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59 msg("Save file (%s)? ", file_name); |
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60 do { |
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61 c = wgetch(cw); |
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62 if(c == ESCAPE) { |
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63 msg(""); |
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64 return FALSE; |
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65 } |
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66 } while (c != 'n' && c != 'y'); |
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67 mpos = 0; |
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68 if (c == 'y') |
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69 goto gotfile; |
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70 } |
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71 if (use_savedir) { |
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72 msg(""); |
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73 return FALSE; |
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74 } |
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75 msg("File name: "); |
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76 mpos = 0; |
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77 buf[0] = '\0'; |
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78 if (get_str(buf, cw) == QUIT) { |
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79 msg(""); |
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80 return FALSE; |
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81 } |
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82 msg(""); |
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83 strcpy(file_name, buf); |
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84 gotfile: |
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85 c = dosave(); /* try to save this game */ |
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86 if (c == FALSE) |
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87 msg("Could not save game to file %s", file_name); |
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88 return c; |
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89 } |
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90 |
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91 /* |
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92 * auto_save: |
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93 * Automatically save a game |
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94 */ |
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95 void |
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96 auto_save(int a) |
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97 { |
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98 dosave(); /* save this game */ |
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99 byebye(1); /* so long for now */ |
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100 } |
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101 |
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102 /* |
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103 * game_err: |
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104 * When an error occurs. Set error flag and save game. |
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105 */ |
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106 void |