annotate rogue3/command.c @ 1:b4856d4d4c4e

Add -n option and system savedir functionality
author edwarj4
date Wed, 14 Oct 2009 01:32:13 +0000
parents 527e2150eaf0
children e551d384f7c6
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 3.45 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <ctype.h>
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15 #include <signal.h>
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16 #include <string.h>
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17 #include "curses.h"
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18 #include "machdep.h"
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19 #include "rogue.h"
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20
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21 /*
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22 * command:
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23 * Process the user commands
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24 */
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25
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26 void
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27 command()
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28 {
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29 int ch;
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30 int ntimes = 1; /* Number of player moves */
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31 static int countch, direction, newcount = FALSE;
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32
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33
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34 if (on(player, ISHASTE)) ntimes++;
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35 /*
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36 * Let the daemons start up
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37 */
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38 do_daemons(BEFORE);
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39 do_fuses(BEFORE);
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40 while (ntimes--)
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41 {
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42 look(TRUE);
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43 if (!running)
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44 door_stop = FALSE;
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45 status();
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46 lastscore = purse;
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47 wmove(cw, hero.y, hero.x);
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48 if (!((running || count) && jump))
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49 draw(cw); /* Draw screen */
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50 take = 0;
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51 after = TRUE;
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52 /*
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53 * Read command or continue run
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54 */
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55 if (wizard)
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56 waswizard = TRUE;
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57 if (!no_command)
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58 {
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59 if (running) ch = runch;
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60 else if (count) ch = countch;
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61 else
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62 {
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63 ch = readchar(cw);
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64 if (mpos != 0 && !running) /* Erase message if its there */
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65 msg("");
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66 }
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67 }
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68 else ch = ' ';
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69 if (no_command)
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70 {
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71 if (--no_command == 0)
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72 msg("You can move again.");
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73 }
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74 else
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75 {
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76 /*
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77 * check for prefixes
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78 */
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79 if (isdigit(ch))
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80 {
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81 count = 0;
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82 newcount = TRUE;
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83 while (isdigit(ch))
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84 {
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85 count = count * 10 + (ch - '0');
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86 ch = readchar(cw);
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87 }
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88 countch = ch;
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89 /*
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90 * turn off count for commands which don't make sense
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91 * to repeat
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92 */
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93 switch (ch) {
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94 case 'h': case 'j': case 'k': case 'l':
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95 case 'y': case 'u': case 'b': case 'n':
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96 case 'H': case 'J': case 'K': case 'L':
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97 case 'Y': case 'U': case 'B': case 'N':
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98 case 'q': case 'r': case 's': case 'f':
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99 case 't': case 'C': case 'I': case ' ':
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100 case 'z': case 'p':
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101 break;
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102 default:
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103 count = 0;
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104 }
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105 }
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106 switch (ch)