annotate rogue3/rogue36.cat @ 1:b4856d4d4c4e

Add -n option and system savedir functionality
author edwarj4
date Wed, 14 Oct 2009 01:32:13 +0000
parents 527e2150eaf0
children 38acf3eb27e6
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1 ROGUE(6) ROGUE(6)
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5 NAME
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6 rogue - Exploring The Dungeons of Doom
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7
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8 SYNOPSIS
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9 rogue [ save_file ]
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11 DESCRIPTION
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12 Rogue is a computer fantasy game with a new twist. It is crt oriented
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13 and the object of the game is to survive the attacks of various mon-
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14 sters and get a lot of gold, rather than the puzzle solving orientation
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15 of most computer fantasy games.
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16
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17 To get started you really only need to know two commands. The command
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18 ? will give you a list of the available commands and the command /
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19 will identify the things you see on the screen.
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20
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21 To win the game (as opposed to merely playing to beat other people high
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22 scores) you must locate the Amulet of Yendor which is somewhere below
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23 the 20th level of the dungeon and get it out. Nobody has achieved this
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24 yet and if somebody does, they will probably go down in history as a
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25 hero among heros.
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26
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27 When the game ends, either by your death, when you quit, or if you (by
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28 some miracle) manage to win, rogue will give you alist of the top-ten
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29 scorers. The scoring is based entirely upon how much gold you get.
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30 There is a 10% penalty for getting yourself killed.
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31
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32 For more detailed directions, read the document A Guide to the Dungeons
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33 of Doom.
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34
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35 FILES
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36 rogue36.scr Score file
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37 ~/rogue36.sav Default save file
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38
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39 SEE ALSO
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40 Michael C. Toy, A Guide to the Dungeons of Doom
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41
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42 BUGS
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43 Probably infinite. Currently known bugs are: Sometimes you are still
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44 hungry even after you eat food and sometimes you get a monster on the
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45 screen in reverse video which may or may not cause a core dump.
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46
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47 COPYRIGHT
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48 Rogue: Exploring the Dungeons of Doom
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49 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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50 All rights reserved.
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51
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52
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53
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54 3rd Berkeley Distribution ROGUE(6)