Mercurial > hg > early-roguelike
annotate xrogue/encumb.c @ 228:b67b99f6c92b
Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'. Only a few functions in XRogue needed to be
modified to fit. Determining the type of the argument is left for a
later date.
Building with GCC5 should now produce less than 200 lines of warnings
per game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 20:49:37 -0500 |
parents | f54901b9c39b |
children | 7c1cb43f346e |
rev | line source |
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133
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1 /* |
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2 encumb.c - Stuff to do with encumberance |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <curses.h> |
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16 #include "rogue.h" |
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17 |
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18 int packweight(struct thing *tp); |
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19 |
133
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 |
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25 void |
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26 updpack(int getmax, struct thing *tp) |
133
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27 { |
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28 |
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29 reg int topcarry, curcarry; |
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30 |
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31 if (getmax) |
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32 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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33 curcarry = packweight(tp); /* get pack weight */ |
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34 |
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35 /* Only update food use for the player (for now) */ |
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36 if (tp == &player) { |
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37 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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38 if(curcarry > 4 * topcarry) { |
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39 if(rnd(100) < 80) |
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40 foodlev = 3; /* > 80% of pack */ |
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41 } else if(curcarry > 3 * topcarry) { |
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42 if(rnd(100) < 60) |
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43 foodlev = 2; /* > 60% of pack */ |
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44 } else |
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45 foodlev = 1; /* <= 60% of pack */ |
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46 } |
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47 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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48 } |
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49 |
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50 |
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51 /* |
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52 * packweight: |
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53 * Get the total weight of the hero's pack |
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54 */ |
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55 |
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56 int |
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57 packweight(struct thing *tp) |
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58 { |
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59 reg struct object *obj; |
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60 reg struct linked_list *pc; |
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61 reg int weight; |
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62 |
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63 weight = 0; |
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64 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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65 obj = OBJPTR(pc); |
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66 weight += itemweight(obj); |
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67 } |
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68 if (weight < 0) /* in case of amulet */ |
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69 weight = 0; |
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70 |
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71 /* If this is the player, is he wearing a ring of carrying? */ |
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72 if (tp == &player && ISWEARING(R_CARRY)) { |
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73 register int temp, i; |
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74 |
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75 temp = 0; |
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76 for (i=0; i<NUM_FINGERS; i++) { |
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77 if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) { |
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78 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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79 else temp += 2; |
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80 } |
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81 } |
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82 weight -= (temp * weight) / 4; |
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83 } |
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84 |
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85 return(weight); |
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86 } |
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87 |
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88 /* |
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89 * itemweight: |
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90 * Get the weight of an object |
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91 */ |
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