Mercurial > hg > early-roguelike
annotate xrogue/passages.c @ 228:b67b99f6c92b
Daemons and fuses now return void.
Functions for starting and stopping daemons and fuses now expect the
type 'void (*func)()'. Only a few functions in XRogue needed to be
modified to fit. Determining the type of the argument is left for a
later date.
Building with GCC5 should now produce less than 200 lines of warnings
per game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 20:49:37 -0500 |
parents | f54901b9c39b |
children | e52a8a7ad4c5 |
rev | line source |
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133
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1 /* |
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2 passages.c - Draw the connecting passages |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
133
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20 #include <curses.h> |
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21 #include "rogue.h" |
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22 |
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23 void conn(int r1, int r2); |
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24 void door(struct room *rm, coord *cp); |
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25 |
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26 /* |
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27 * do_passages: |
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28 * Draw all the passages on a level. |
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29 */ |
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30 |
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31 void |
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32 do_passages(void) |
133
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33 { |
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34 register struct rdes *r1, *r2 = NULL; |
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35 register int i, j; |
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36 register int roomcount; |
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37 static struct rdes |
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38 { |
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39 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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40 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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41 bool ingraph; /* this room in graph already? */ |
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42 } rdes[MAXROOMS] = { |
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43 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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48 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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49 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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50 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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51 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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52 }; |
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53 |
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54 /* |
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55 * reinitialize room graph description |
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56 */ |
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57 for (i = 0; i < MAXROOMS; i++) |
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58 { |
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59 r1 = &rdes[i]; |
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60 for (j = 0; j < MAXROOMS; j++) |
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61 r1->isconn[j] = FALSE; |
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62 r1->ingraph = FALSE; |
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63 } |
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64 |
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65 /* |
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66 * starting with one room, connect it to a random adjacent room and |
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67 * then pick a new room to start with. |
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68 */ |
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69 roomcount = 1; |
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70 r1 = &rdes[rnd(MAXROOMS)]; |
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71 r1->ingraph = TRUE; |
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72 do |
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73 { |
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74 /* |
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75 * find a room to connect with |
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76 */ |
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77 j = 0; |
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78 for (i = 0; i < MAXROOMS; i++) |
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79 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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80 r2 = &rdes[i]; |
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81 /* |
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82 * if no adjacent rooms are outside the graph, pick a new room |
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83 * to look from |
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84 */ |
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85 if (j == 0) |
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86 { |
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87 do |
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88 r1 = &rdes[rnd(MAXROOMS)]; |
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89 until (r1->ingraph); |
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90 } |
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