annotate xrogue/player.c @ 228:b67b99f6c92b

Daemons and fuses now return void. Functions for starting and stopping daemons and fuses now expect the type 'void (*func)()'. Only a few functions in XRogue needed to be modified to fit. Determining the type of the argument is left for a later date. Building with GCC5 should now produce less than 200 lines of warnings per game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 20:49:37 -0500
parents f54901b9c39b
children 2236ef808bcb
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include <curses.h>
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18 #include "rogue.h"
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19
220
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20 bool pick_spell(struct spells spells[], int ability, int num_spells, int power,
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21 const char *prompt, const char *type);
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22 /*
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23 * affect:
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24 * cleric affecting undead
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25 */
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26
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27 void
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28 affect(void)
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29 {
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30 register struct linked_list *item;
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31 register struct thing *tp;
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32 register char *mname;
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33 bool see;
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34 coord new_pos;
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35 int lvl;
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36
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37 if (!(player.t_ctype == C_CLERIC ||
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38 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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39 cur_relic[HEIL_ANKH] != 0)) {
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40 msg("You cannot affect undead.");
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41 return;
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42 }
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43
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44 new_pos.y = hero.y + player.t_newpos.y;
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45 new_pos.x = hero.x + player.t_newpos.x;
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46
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47 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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48 else see = FALSE;
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49
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50 /* Anything there? */
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51 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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52 new_pos.x < 0 || new_pos.x > cols-1 ||
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53 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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54 msg("Nothing to affect.");
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55 return;
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56 }
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57
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58 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) {
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59 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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60 return;
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61 }
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62 tp = THINGPTR(item);
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63 mname = monster_name(tp);
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64
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65 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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66 msg("%s%s cannot see you", see ? "The " : "It",
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67 see ? mname : "");
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68 return;
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69 }
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70
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71 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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72 goto annoy;
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73 turn_off(*tp, TURNABLE);
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74
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75 lvl = pstats.s_lvl;
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76 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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77 lvl -= 4;
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78 }
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79 /* Can cleric kill it? */
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80 if (lvl >= 3 * tp->t_stats.s_lvl) {
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81 unsigned long test; /* For overflow check */
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82
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83 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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84 test = pstats.s_exp + tp->t_stats.s_exp;
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85
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86 /* Be sure there is no overflow before increasing experience */
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87 if (test > pstats.s_exp) pstats.s_exp = test;
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88 killed(item, FALSE, TRUE, TRUE);
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89 check_level();
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90 return;
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91 }
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