annotate arogue7/network.h @ 260:b80e1bf4eaec

UltraRogue: don't overwrite the savefile name when restoring.
author John "Elwin" Edwards
date Thu, 09 Feb 2017 20:13:25 -0500
parents adfa37e67084
children
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1 /*
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2 * network.h - networking setup
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Note that networking is set up for machines that can communicate
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17 * via some system such as uucp. The mechanism listed here uses
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18 * uux and assumes that the target machine allows access to the
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19 * game via the uux command. NETCOMMAND must be defined if networking
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20 * is desired.
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21 */
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22
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23 /* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
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24
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25 /* Networking information -- should not vary among networking machines */
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26 #define SYSLEN 9
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27 #define LOGLEN 8
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28 #undef NUMNET /* 1 */
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29 struct network {
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30 char *system;
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31 char *rogue;
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32 };
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33 extern struct network Network[];
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34
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35 /* This system's name -- should not be defined if uname() is available */
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36 #undef SYSTEM /* "ihesa" */