Mercurial > hg > early-roguelike
annotate rogue4/potions.c @ 260:b80e1bf4eaec
UltraRogue: don't overwrite the savefile name when restoring.
author | John "Elwin" Edwards |
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date | Thu, 09 Feb 2017 20:13:25 -0500 |
parents | 696277507a2e |
children | 3900f3cfe07d |
rev | line source |
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12
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * quaff: |
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18 * Quaff a potion from the pack |
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19 */ |
215 | 20 void |
21 quaff(void) | |
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22 { |
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23 register THING *obj, *th; |
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24 register bool discardit = FALSE; |
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25 |
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26 obj = get_item("quaff", POTION); |
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27 /* |
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28 * Make certain that it is somethings that we want to drink |
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29 */ |
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30 if (obj == NULL) |
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31 return; |
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32 if (obj->o_type != POTION) |
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33 { |
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34 if (!terse) |
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35 msg("yuk! Why would you want to drink that?"); |
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36 else |
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37 msg("that's undrinkable"); |
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38 return; |
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39 } |
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40 if (obj == cur_weapon) |
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41 cur_weapon = NULL; |
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42 |
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43 /* |
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44 * Calculate the effect it has on the poor guy. |
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45 */ |
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46 switch (obj->o_which) |
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47 { |
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48 case P_CONFUSE: |
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49 p_know[P_CONFUSE] = TRUE; |
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50 if (!on(player, ISHUH)) |
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51 { |
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52 if (on(player, ISHUH)) |
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53 lengthen(unconfuse, rnd(8)+HUHDURATION); |
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54 else |
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55 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER); |
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56 player.t_flags |= ISHUH; |
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57 msg("wait, what's going on here. Huh? What? Who?"); |
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58 } |
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59 when P_POISON: |
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60 p_know[P_POISON] = TRUE; |
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61 if (!ISWEARING(R_SUSTSTR)) |
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62 { |
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63 chg_str(-(rnd(3)+1)); |
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64 msg("you feel very sick now"); |
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65 } |
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66 else |
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67 msg("you feel momentarily sick"); |
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68 when P_HEALING: |
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69 p_know[P_HEALING] = TRUE; |
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70 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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71 pstats.s_hpt = ++max_hp; |
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72 sight(); |
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73 msg("you begin to feel better"); |
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74 when P_STRENGTH: |
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75 p_know[P_STRENGTH] = TRUE; |
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76 chg_str(1); |
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77 msg("you feel stronger, now. What bulging muscles!"); |
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78 when P_MFIND: |
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79 player.t_flags |= SEEMONST; |
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80 fuse(turn_see_off, TRUE, HUHDURATION, AFTER); |
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81 if (mlist == NULL) |
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82 msg("you have a strange feeling for a moment"); |
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83 else |
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84 p_know[P_MFIND] |= turn_see(FALSE); |
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85 when P_TFIND: |
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86 /* |
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87 * Potion of magic detection. Show the potions and scrolls |
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88 */ |
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89 if (lvl_obj != NULL) |
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90 { |
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91 register THING *tp; |
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92 register bool show; |
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93 |
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94 show = FALSE; |
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95 wclear(hw); |
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96 for (tp = lvl_obj; tp != NULL; tp = next(tp)) |
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97 { |
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98 if (is_magic(tp)) |
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99 { |
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100 show = TRUE; |
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101 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC); |
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102 p_know[P_TFIND] = TRUE; |
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103 } |
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104 } |