Mercurial > hg > early-roguelike
annotate xrogue/player.c @ 226:b922f66acf4d
Super-Rogue: begin fixing restore failures on Windows.
Start to solve the problem by calling md_init() to set _fmode. Now
reading a savefile only triggers an error handler and causes an abort
instead of a crash.
author | John "Elwin" Edwards |
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date | Thu, 03 Mar 2016 21:30:38 -0500 |
parents | f54901b9c39b |
children | 2236ef808bcb |
rev | line source |
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133
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
135 | 16 #include <string.h> |
133
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17 #include <curses.h> |
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18 #include "rogue.h" |
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19 |
220
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20 bool pick_spell(struct spells spells[], int ability, int num_spells, int power, |
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21 const char *prompt, const char *type); |
133
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22 /* |
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23 * affect: |
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24 * cleric affecting undead |
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25 */ |
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26 |
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27 void |
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28 affect(void) |
133
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29 { |
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30 register struct linked_list *item; |
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31 register struct thing *tp; |
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32 register char *mname; |
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33 bool see; |
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34 coord new_pos; |
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35 int lvl; |
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36 |
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37 if (!(player.t_ctype == C_CLERIC || |
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38 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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39 cur_relic[HEIL_ANKH] != 0)) { |
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40 msg("You cannot affect undead."); |
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41 return; |
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42 } |
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43 |
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44 new_pos.y = hero.y + player.t_newpos.y; |
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45 new_pos.x = hero.x + player.t_newpos.x; |
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46 |
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47 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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48 else see = FALSE; |
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49 |
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50 /* Anything there? */ |
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51 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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52 new_pos.x < 0 || new_pos.x > cols-1 || |
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53 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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54 msg("Nothing to affect."); |
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55 return; |
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56 } |
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57 |
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58 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) { |
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59 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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60 return; |
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61 } |
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62 tp = THINGPTR(item); |
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63 mname = monster_name(tp); |
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64 |
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65 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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66 msg("%s%s cannot see you", see ? "The " : "It", |
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67 see ? mname : ""); |
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68 return; |
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69 } |
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70 |
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71 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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72 goto annoy; |
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73 turn_off(*tp, TURNABLE); |
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74 |
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75 lvl = pstats.s_lvl; |
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76 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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77 lvl -= 4; |
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78 } |
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79 /* Can cleric kill it? */ |
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80 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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81 unsigned long test; /* For overflow check */ |
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82 |
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83 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); |
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84 test = pstats.s_exp + tp->t_stats.s_exp; |
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85 |
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86 /* Be sure there is no overflow before increasing experience */ |
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87 if (test > pstats.s_exp) pstats.s_exp = test; |
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88 killed(item, FALSE, TRUE, TRUE); |
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89 check_level(); |
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90 return; |
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91 } |
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