Mercurial > hg > early-roguelike
annotate xrogue/scrolls.c @ 226:b922f66acf4d
Super-Rogue: begin fixing restore failures on Windows.
Start to solve the problem by calling md_init() to set _fmode. Now
reading a savefile only triggers an error handler and causes an abort
instead of a crash.
author | John "Elwin" Edwards |
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date | Thu, 03 Mar 2016 21:30:38 -0500 |
parents | f54901b9c39b |
children | e52a8a7ad4c5 |
rev | line source |
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133
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1 /* |
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2 scrolls.c - Functions for dealing with scrolls |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
220
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20 #include <string.h> |
133
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21 #include <curses.h> |
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 |
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25 /* |
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26 * let the hero get rid of some type of monster |
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27 */ |
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28 |
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29 void |
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30 genocide(void) |
133
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31 { |
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32 register struct linked_list *ip; |
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33 register struct thing *mp; |
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34 register struct linked_list *nip; |
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35 /* cannot genocide any uniques */ |
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36 register int num_monst = NUMMONST-NUMUNIQUE-NUMDINOS; |
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37 register int which_monst; |
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38 |
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39 which_monst = makemonster(FALSE, "wipe out"); |
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40 if (which_monst <= 0 || which_monst >= num_monst) { |
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41 msg(""); |
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42 return; |
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43 } |
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44 |
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45 /* Remove this monster from the present level */ |
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46 for (ip = mlist; ip; ip = nip) { |
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47 mp = THINGPTR(ip); |
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48 nip = next(ip); |
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49 if (mp->t_index == which_monst) { |
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50 killed(ip, FALSE, FALSE, TRUE); |
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51 } |
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52 } |
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53 |
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54 /* Remove from available monsters */ |
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55 monsters[which_monst].m_normal = FALSE; |
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56 monsters[which_monst].m_wander = FALSE; |
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57 mpos = 0; |
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58 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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59 } |
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60 |
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61 void |
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62 read_scroll(int which, int flag, bool is_scroll) |
133
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63 { |
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64 register struct object *obj = NULL, *nobj; |
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65 register struct linked_list *item, *nitem; |
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66 register int i,j; |
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67 register unsigned char ch, nch; |
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68 bool cursed, blessed; |
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69 |
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70 blessed = FALSE; |
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71 cursed = FALSE; |
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72 item = NULL; |
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73 |
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74 if (which < 0) { |
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75 if (on(player, ISBLIND)) { |
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76 msg("You can't see to read anything!"); |
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77 return; |
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78 } |
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79 if (on(player, ISINWALL)) { |
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80 msg("You can't see the scroll while inside rock!"); |
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81 return; |
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82 } |
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83 |
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84 /* This is a scroll or book. */ |
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85 if (player.t_action != C_READ) { |
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86 int units; |
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87 |
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88 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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89 |
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90 /* |
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91 * Make certain that it is somethings that we want to read |