Mercurial > hg > early-roguelike
annotate arogue7/options.c @ 195:beab22b087a1
Advanced Rogue 5: initialize some variables.
author | John "Elwin" Edwards |
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date | Tue, 11 Aug 2015 13:13:08 -0400 |
parents | a307ff9cd95e |
children | f9ef86cf22b2 |
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1 /* |
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2 * options.c - This file has all the code for the option command |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file has all the code for the option command. |
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17 * I would rather this command were not necessary, but |
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18 * it is the only way to keep the wolves off of my back. |
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19 * |
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20 */ |
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21 |
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22 #include "curses.h" |
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23 #include <ctype.h> |
126 | 24 #include <string.h> |
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25 #include "rogue.h" |
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26 |
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27 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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28 |
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29 |
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30 /* |
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31 * description of an option and what to do with it |
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32 */ |
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33 struct optstruct { |
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34 char *o_name; /* option name */ |
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35 char *o_prompt; /* prompt for interactive entry */ |
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36 int *o_opt; /* pointer to thing to set */ |
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37 int (*o_putfunc)(); /* function to print value */ |
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38 int (*o_getfunc)(); /* function to get value interactively */ |
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39 }; |
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40 |
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41 typedef struct optstruct OPTION; |
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42 |
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43 int put_bool(), |
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44 get_bool(), |
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45 put_str(), |
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46 get_str(), |
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47 put_abil(), |
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48 get_abil(), |
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49 get_quest(), |
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50 put_quest(); |
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51 |
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52 int get_str_prot(char *opt, WINDOW *win); |
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53 int get_score(char *opt, WINDOW *win); |
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54 bool allowchange(OPTION *op); |
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55 |
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56 OPTION optlist[] = { |
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57 {"terse", "Terse output: ", |
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58 (int *) &terse, put_bool, get_bool }, |
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59 {"flush", "Flush typeahead during battle: ", |
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60 (int *) &fight_flush, put_bool, get_bool }, |
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61 {"jump", "Show position only at end of run: ", |
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62 (int *) &jump, put_bool, get_bool }, |
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63 {"step", "Do inventories one line at a time: ", |
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64 (int *) &slow_invent, put_bool, get_bool }, |
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65 {"askme", "Ask me about unidentified things: ", |
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66 (int *) &askme, put_bool, get_bool }, |
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67 {"pickup", "Pick things up automatically: ", |
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68 (int *) &auto_pickup, put_bool, get_bool }, |
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69 {"overlay", "Overlay menu: ", |
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70 (int *) &menu_overlay, put_bool, get_bool }, |
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71 {"name", "Name: ", |
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72 (int *) whoami, put_str, get_str_prot }, |
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73 {"file", "Save file: ", |
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74 (int *) file_name, put_str, get_str_prot }, |
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75 {"score", "Score file: ", |
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76 (int *) score_file, put_str, get_score }, |
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77 {"class", "Character class: ", |
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78 (int *)&char_type, put_abil, get_abil }, |
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79 {"quest", "Quest item: ", |
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80 (int *) &quest_item, put_quest, get_quest } |
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81 }; |
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82 |
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83 /* |
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84 * The ability field is read-only |
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85 */ |
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86 get_abil(abil, win) |
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87 int *abil; |
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88 WINDOW *win; |
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89 { |