annotate arogue7/rogue.c @ 195:beab22b087a1

Advanced Rogue 5: initialize some variables.
author John "Elwin" Edwards
date Tue, 11 Aug 2015 13:13:08 -0400
parents c8fc38d903a3
children ca876944b196
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1 /*
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2 * rogue.c - Global game variables
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include "curses.h"
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17 #include "rogue.h"
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18 #ifdef PC7300
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19 #include <sys/window.h>
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20 #endif
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21
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22 #ifdef BSD
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23 char
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24 tolower(c)
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25 {
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26 if (isupper(c)) return(_tolower(c));
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27 else return(c);
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28 }
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29 char
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30 toupper(c)
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31 {
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32 if (islower(c)) return(_toupper(c));
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33 else return(c);
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34 }
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35 #endif
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36
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37 /*
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38 * Now all the global variables
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39 */
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40 struct trap traps[MAXTRAPS];
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41 struct room rooms[MAXROOMS]; /* One for each room -- A level */
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42 struct room *oldrp; /* Roomin(&player.t_oldpos) */
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43 struct thing player; /* The rogue */
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44 struct object *cur_armor; /* What a well dresssed rogue wears */
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45 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */
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46 struct object *cur_misc[NUM_MM]; /* which MM's are in use */
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47 int cur_relic[MAXRELIC]; /* Currently used relics */
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48 struct linked_list *lvl_obj = NULL;
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49 struct linked_list *mlist = NULL;
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50 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */
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51 struct linked_list *monst_dead = NULL; /* monster killed by monster */
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52 struct object *cur_weapon = NULL;
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53 int char_type = -1; /* what type of character is player */
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54 int foodlev = 1; /* how fast he eats food */
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55 int ntraps; /* Number of traps on this level */
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56 int trader = 0; /* no. of purchases */
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57 int curprice = -1; /* current price of item */
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58 int seed; /* Random number seed */
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59 int dnum; /* Dungeon number */
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60 int max_level; /* Deepest player has gone ever */
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61 int cur_max; /* Deepest player has gone currently */
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62 int mpos = 0;
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63 int level = 0;
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64 int purse = 0;
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65 int inpack = 0;
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66 int total = 0;
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67 int no_food = 0; /* how long has he gone with no food */
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68 int foods_this_level = 0; /* foods made per level */
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69 int count = 0;
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70 int food_left = STOMACHSIZE-MORETIME-1;
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71 int group = 1;
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72 int hungry_state = F_OKAY;
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73 int infest_dam=0;
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74 int lost_str=0;
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75 int lastscore = -1;
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76 int hold_count = 0;
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77 int trap_tries = 0;
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78 int chant_time = 0;
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79 int pray_time = 0;
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80 int spell_power = 0;
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81 int turns = 0; /* Number of turns player has taken */
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82 int quest_item = 0; /* Item player is looking for */
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aac28331e71d Advanced Rogue family: fix the "score" option.
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83 int scorefd = -1; /* File descriptor for score file */
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84 int cols = 0; /* number of columns in terminal */
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85 int lines = 0; /* number of lines on the terminal */
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86 char nfloors = -1; /* Number of floors in this dungeon */
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87 char curpurch[LINELEN]; /* name of item ready to buy */
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88 char PLAYER = VPLAYER; /* what the player looks like */
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89 char take; /* Thing the rogue is taking */
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90 char prbuf[LINELEN*2]; /* Buffer for sprintfs */
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91 char outbuf[BUFSIZ]; /* Output buffer for stdout */