annotate rogue5/extern.c @ 195:beab22b087a1

Advanced Rogue 5: initialize some variables.
author John "Elwin" Edwards
date Tue, 11 Aug 2015 13:13:08 -0400
parents 655c317b6237
children e7aab31362af
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1 /*
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2 * global variable initializaton
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3 *
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4 * @(#)extern.c 4.82 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 /* All global variables are defined here, or in vers.c or init.c */
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14
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15 #include <curses.h>
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16 #include "rogue.h"
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17
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18 int after; /* True if we want after daemons */
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19 int again; /* Repeating the last command */
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20 int noscore; /* Was a wizard sometime */
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21 int seenstairs; /* Have seen the stairs (for lsd) */
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22 int amulet = FALSE; /* He found the amulet */
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23 int door_stop = FALSE; /* Stop running when we pass a door */
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24 int fight_flush = FALSE; /* True if toilet input */
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25 int firstmove = FALSE; /* First move after setting door_stop */
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26 int got_ltc = FALSE; /* We have gotten the local tty chars */
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27 int has_hit = FALSE; /* Has a "hit" message pending in msg */
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28 int in_shell = FALSE; /* True if executing a shell */
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29 int inv_describe = TRUE; /* Say which way items are being used */
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30 int jump = FALSE; /* Show running as series of jumps */
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31 int kamikaze = FALSE; /* to_death really to DEATH */
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32 int lower_msg = FALSE; /* Messages should start w/lower case */
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33 int move_on = FALSE; /* Next move shouldn't pick up items */
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34 int msg_esc = FALSE; /* Check for ESC from msg's --More-- */
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35 int passgo = FALSE; /* Follow passages */
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36 int playing = TRUE; /* True until he quits */
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37 int q_comm = FALSE; /* Are we executing a 'Q' command? */
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38 int running = FALSE; /* True if player is running */
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39 int save_msg = TRUE; /* Remember last msg */
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40 int see_floor = TRUE; /* Show the lamp illuminated floor */
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41 int stat_msg = FALSE; /* Should status() print as a msg() */
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42 int terse = FALSE; /* True if we should be short */
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43 int to_death = FALSE; /* Fighting is to the death! */
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44 int tombstone = TRUE; /* Print out tombstone at end */
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45 int use_savedir = FALSE; /* True if using system savefile dir */
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46 #ifdef MASTER
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47 int wizard = FALSE; /* True if allows wizard commands */
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48 #endif
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49 int pack_used[26] = { /* Is the character used in the pack? */
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50 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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51 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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52 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE
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53 };
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54
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55 int dir_ch; /* Direction from last get_dir() call */
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56 char file_name[MAXSTR]; /* Save file name */
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57 char huh[MAXSTR]; /* The last message printed */
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58 const char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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59 char prbuf[2*MAXSTR]; /* buffer for sprintfs */
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60 const char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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61 int runch; /* Direction player is running */
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62 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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63 int take; /* Thing she is taking */
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64 char whoami[MAXSTR]; /* Name of player */
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65 const char *ws_made[MAXSTICKS]; /* What sticks are made of */
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66 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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67 int orig_dsusp; /* Original dsusp char */
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68 char fruit[MAXSTR] = /* Favorite fruit */
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69 { 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' };
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70 char home[MAXSTR] = { '\0' }; /* User's home directory */
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71 const char *inv_t_name[] = {
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72 "Overwrite",
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73 "Slow",
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74 "Clear"
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75 };
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76 int l_last_comm = '\0'; /* Last last_comm */
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77 int l_last_dir = '\0'; /* Last last_dir */
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78 int last_comm = '\0'; /* Last command typed */
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79 int last_dir = '\0'; /* Last direction given */
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80 const char *tr_name[] = { /* Names of the traps */
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81 "a trapdoor",
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82 "an arrow trap",
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83 "a sleeping gas trap",
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84 "a beartrap",
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85 "a teleport trap",
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86 "a poison dart trap",
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87 "a rust trap",
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88 "a mysterious trap"
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89 };
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90
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91
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92 int n_objs; /* # items listed in inventory() call */
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93 int ntraps; /* Number of traps on this level */
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94 int hungry_state = 0; /* How hungry is he */
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95 int inpack = 0; /* Number of things in pack */
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96 int inv_type = 0; /* Type of inventory to use */
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97 int level = 1; /* What level she is on */
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98 int max_hit; /* Max damage done to her in to_death */
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99 int max_level; /* Deepest player has gone */
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100 int mpos = 0; /* Where cursor is on top line */
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101 int no_food = 0; /* Number of levels without food */
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102 const int a_class[MAXARMORS] = { /* Armor class for each armor type */
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103 8, /* LEATHER */
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