Mercurial > hg > early-roguelike
annotate rogue4/armor.c @ 316:c03d0b87211c
Naming items should not use up a turn.
This was fixed by adding "after = FALSE;" to the relevant cases in
command().
Rogue V4 and V5 are not affected.
author | John "Elwin" Edwards |
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date | Sun, 31 Oct 2021 21:35:53 -0400 |
parents | 1b73a8641b37 |
children |
rev | line source |
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12
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * @(#)armor.c 4.8 (Berkeley) 4/6/82 |
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4 * |
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5 * Rogue: Exploring the Dungeons of Doom |
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6 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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7 * All rights reserved. |
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8 * |
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9 * See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 #include <curses.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * wear: |
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17 * The player wants to wear something, so let him/her put it on. |
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18 */ |
215 | 19 void |
20 wear(void) | |
12
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21 { |
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22 register THING *obj; |
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23 register char *sp; |
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24 |
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25 if (cur_armor != NULL) |
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26 { |
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27 addmsg("you are already wearing some"); |
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28 if (!terse) |
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29 addmsg(". You'll have to take it off first"); |
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30 endmsg(); |
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31 after = FALSE; |
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32 return; |
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33 } |
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34 if ((obj = get_item("wear", ARMOR)) == NULL) |
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35 return; |
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36 if (obj->o_type != ARMOR) |
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37 { |
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38 msg("you can't wear that"); |
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39 return; |
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40 } |
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41 waste_time(); |
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42 obj->o_flags |= ISKNOW; |
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43 sp = inv_name(obj, TRUE); |
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44 cur_armor = obj; |
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45 if (!terse) |
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46 addmsg("you are now "); |
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47 msg("wearing %s", sp); |
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48 } |
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49 |
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50 /* |
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51 * take_off: |
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52 * Get the armor off of the players back |
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53 */ |
215 | 54 void |
55 take_off(void) | |
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56 { |
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57 register THING *obj; |
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58 |
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59 if ((obj = cur_armor) == NULL) |
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60 { |
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61 after = FALSE; |
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62 if (terse) |
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63 msg("not wearing armor"); |
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64 else |
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65 msg("you aren't wearing any armor"); |
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66 return; |
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67 } |
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68 if (!dropcheck(cur_armor)) |
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69 return; |
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70 cur_armor = NULL; |
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71 if (terse) |
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72 addmsg("was"); |
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73 else |
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74 addmsg("you used to be "); |
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75 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); |
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76 } |
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77 |
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78 /* |
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79 * waste_time: |
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80 * Do nothing but let other things happen |
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81 */ |
215 | 82 void |
83 waste_time(void) | |
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84 { |
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85 do_daemons(BEFORE); |
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86 do_fuses(BEFORE); |
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87 do_daemons(AFTER); |
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88 do_fuses(AFTER); |
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89 } |