annotate rogue4/armor.c @ 316:c03d0b87211c

Naming items should not use up a turn. This was fixed by adding "after = FALSE;" to the relevant cases in command(). Rogue V4 and V5 are not affected.
author John "Elwin" Edwards
date Sun, 31 Oct 2021 21:35:53 -0400
parents 1b73a8641b37
children
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 * @(#)armor.c 4.8 (Berkeley) 4/6/82
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4 *
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5 * Rogue: Exploring the Dungeons of Doom
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6 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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7 * All rights reserved.
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8 *
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9 * See the file LICENSE.TXT for full copyright and licensing information.
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10 */
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11
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12 #include <curses.h>
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13 #include "rogue.h"
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14
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15 /*
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16 * wear:
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17 * The player wants to wear something, so let him/her put it on.
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18 */
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19 void
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20 wear(void)
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21 {
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22 register THING *obj;
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23 register char *sp;
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24
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25 if (cur_armor != NULL)
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26 {
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27 addmsg("you are already wearing some");
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28 if (!terse)
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29 addmsg(". You'll have to take it off first");
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30 endmsg();
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31 after = FALSE;
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32 return;
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33 }
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34 if ((obj = get_item("wear", ARMOR)) == NULL)
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35 return;
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36 if (obj->o_type != ARMOR)
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37 {
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38 msg("you can't wear that");
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39 return;
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40 }
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41 waste_time();
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42 obj->o_flags |= ISKNOW;
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43 sp = inv_name(obj, TRUE);
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44 cur_armor = obj;
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45 if (!terse)
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46 addmsg("you are now ");
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47 msg("wearing %s", sp);
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48 }
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49
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50 /*
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51 * take_off:
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52 * Get the armor off of the players back
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53 */
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54 void
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55 take_off(void)
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56 {
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57 register THING *obj;
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58
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59 if ((obj = cur_armor) == NULL)
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60 {
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61 after = FALSE;
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62 if (terse)
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63 msg("not wearing armor");
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64 else
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65 msg("you aren't wearing any armor");
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66 return;
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67 }
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68 if (!dropcheck(cur_armor))
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69 return;
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70 cur_armor = NULL;
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71 if (terse)
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72 addmsg("was");
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73 else
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74 addmsg("you used to be ");
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75 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
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76 }
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77
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78 /*
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79 * waste_time:
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80 * Do nothing but let other things happen
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81 */
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82 void
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83 waste_time(void)
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84 {
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85 do_daemons(BEFORE);
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86 do_fuses(BEFORE);
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87 do_daemons(AFTER);
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88 do_fuses(AFTER);
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89 }