annotate arogue5/misc.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents 56e748983fa8
children e52a8a7ad4c5
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1 /*
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2 * routines dealing specifically with miscellaneous magic
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include <stdlib.h>
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13 #include <ctype.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16
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17 /*
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18 * See if a monster has some magic it can use. Use it and return TRUE if so.
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19 */
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20 bool
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21 m_use_item(struct thing *monster, coord *monst_pos, coord *defend_pos)
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22 {
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23 register struct linked_list *pitem;
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24 register struct object *obj;
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25 register coord *shoot_dir = can_shoot(monst_pos, defend_pos);
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26 int dist=DISTANCE(monst_pos->y, monst_pos->x, defend_pos->y, defend_pos->x);
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27
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28 for (pitem=monster->t_pack; pitem; pitem=next(pitem)) {
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29 obj = OBJPTR(pitem);
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30 if (obj->o_type != RELIC) continue; /* Only care about relics now */
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31 switch (obj->o_which) {
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32 case MING_STAFF: {
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33 static struct object missile = {
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34 MISSILE, {0,0}, "", 0, "", "0d4 " , NULL, 0, WS_MISSILE, 100, 1
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35 };
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36
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37 if (shoot_dir != NULL) {
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38 sprintf(missile.o_hurldmg, "%dd4", monster->t_stats.s_lvl);
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39 do_motion(&missile, shoot_dir->y, shoot_dir->x, monster);
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40 hit_monster(unc(missile.o_pos), &missile, monster);
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41 return(TRUE);
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42 }
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43 }
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44 when ASMO_ROD:
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45 /* The bolt must be able to reach the defendant */
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46 if (shoot_dir != NULL && dist < BOLT_LENGTH * BOLT_LENGTH) {
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47 char *name;
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48
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49 switch (rnd(3)) { /* Select a function */
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50 case 0: name = "lightning bolt";
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51 when 1: name = "flame";
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52 otherwise: name = "ice";
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53 }
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54 shoot_bolt( monster,
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55 *monst_pos,
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56 *shoot_dir,
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57 FALSE,
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58 monster->t_index,
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59 name,
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60 roll(monster->t_stats.s_lvl,6));
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61 return(TRUE);
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62 }
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63 when BRIAN_MANDOLIN:
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64 /* The defendant must be the player and within 2 spaces */
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65 if (ce(*defend_pos, hero) && dist < 9 && no_command == 0 &&
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66 rnd(100) < 33) {
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67 if (!save(VS_MAGIC, &player, -4) &&
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68 !ISWEARING(R_ALERT)) {
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69 msg("Some beautiful music enthralls you.");
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70 no_command += FREEZETIME;
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71 }
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72 else msg("You wince at a sour note.");
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73 return(TRUE);
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74 }
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75 when GERYON_HORN:
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76 /* The defendant must be the player and within 2 spaces */
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77 if (ce(*defend_pos, hero) && dist < 9 &&
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78 (off(player, ISFLEE) || player.t_dest != &monster->t_pos)
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79 && rnd(100) < 33) {
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80 if (!ISWEARING(R_HEROISM) &&
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81 !save(VS_MAGIC, &player, -4)) {
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82 turn_on(player, ISFLEE);
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83 player.t_dest = &monster->t_pos;
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84 msg("A shrill blast terrifies you.");
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85 }
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86 else msg("A shrill blast sends chills up your spine.");
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87 return(TRUE);
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88 }
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89 }
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90 }
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91 return(FALSE);
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92 }
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93
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94 /*
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95 * add something to the contents of something else
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96 * bag: the holder of the items
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97 * item: the item to put inside
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98 */
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99 void
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100 put_contents(struct object *bag, struct linked_list *item)
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101 {
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102 register struct linked_list *titem;