annotate arogue5/sticks.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents 56e748983fa8
children e52a8a7ad4c5
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1 /*
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2 * Functions to implement the various sticks one might find
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3 * while wandering around the dungeon.
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 #include "curses.h"
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17 #include <ctype.h>
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c49f7927b0fa arogue5: add missing header files.
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21 void drain(int ymin, int ymax, int xmin, int xmax);
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22
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23 /*
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24 * zap a stick and see what happens
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25 */
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26 bool
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27 do_zap(bool gotdir, int which, int flag)
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28 {
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29 register struct linked_list *item;
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30 register struct object *obj = NULL;
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31 register struct thing *tp;
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32 register int y, x;
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33 struct linked_list *nitem;
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34 struct object *nobj;
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35 bool cursed, blessed, is_stick;
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36
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37 blessed = FALSE;
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38 cursed = FALSE;
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39 is_stick = FALSE;
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40
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41 if (which == 0) {
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42 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL)
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43 return(FALSE);
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44 obj = OBJPTR(item);
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45
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46 /* Handle relics specially here */
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47 if (obj->o_type == RELIC) {
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48 switch (obj->o_which) {
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49 case ORCUS_WAND:
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50 msg(nothing);
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51 return(TRUE);
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52 when MING_STAFF:
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53 which = WS_MISSILE;
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54 when ASMO_ROD:
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55 switch (rnd(3)) {
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56 case 0:
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57 which = WS_ELECT;
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58 when 1:
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59 which = WS_COLD;
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60 otherwise:
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61 which = WS_FIRE;
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62 }
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63 }
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64 cursed = FALSE;
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65 blessed = FALSE;
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66 }
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67 else {
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68 which = obj->o_which;
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69 ws_know[which] = TRUE;
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70 cursed = (obj->o_flags & ISCURSED) != 0;
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71 blessed = (obj->o_flags & ISBLESSED) != 0;
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72 is_stick = TRUE;
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73 }
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74 }
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75 else {
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76 cursed = flag & ISCURSED;
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77 blessed = flag & ISBLESSED;
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78 }
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79 switch (which) { /* no direction for these */
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80 case WS_LIGHT:
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81 case WS_DRAIN:
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82 case WS_CHARGE:
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83 case WS_CURING:
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84 break;
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85
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86 default:
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87 if (!get_dir())
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88 return(FALSE);
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89 if (!gotdir) {
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90 do {
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91 delta.y = rnd(3) - 1;
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92 delta.x = rnd(3) - 1;
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93 } while (delta.y == 0 && delta.x == 0);
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94 }
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95 }
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96
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97 if (is_stick) {
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98 if (obj->o_charges < 1) {
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99 msg(nothing);
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100 return(TRUE);
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101 }
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102 obj->o_charges--;
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103 }
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104 if (which == WS_WONDER) {