annotate arogue7/command.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents f9ef86cf22b2
children e52a8a7ad4c5
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1 /*
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2 * command.c - Read and execute the user commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Read and execute the user commands
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <ctype.h>
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22 #include <string.h>
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23 #include <stdlib.h>
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24 #include <signal.h>
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25 #include "mach_dep.h"
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26 #include "rogue.h"
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27 #ifdef PC7300
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28 #include "sys/window.h"
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29 extern struct uwdata wdata;
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30 #endif
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31
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32 void display(void);
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33 void help(void);
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34 void identify(char ch);
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35 void d_level(void);
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36 void u_level(void);
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37 void shell(void);
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38 void nameit(void);
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39 void namemonst(void);
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40 void count_gold(void);
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41
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42 /*
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43 * command:
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44 * Process the user commands
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45 */
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46
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47 void
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48 command(void)
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49 {
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50 unsigned char ch;
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51 struct linked_list *item;
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52 unsigned char countch, direction, newcount = FALSE;
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53 int segment = 1;
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54 int monst_limit, monst_current;
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55
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56 monst_limit = monst_current = 1;
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57 while (playing) {
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58 /*
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59 * Let the daemons start up, but only do them once a round
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60 * (round = 10 segments).
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61 */
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62 if (segment >= 10) {
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63 do_daemons(BEFORE);
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64 do_fuses(BEFORE);
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65 }
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66
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67 after = TRUE;
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68 do {
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69 /* One more tick of the clock. */
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70 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) {
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71 daytime ^= TRUE;
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72 if (levtype == OUTSIDE) {
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73 if (daytime) msg("The sun rises above the horizon");
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74 else msg("The sun sinks below the horizon");
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75 }
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76 light(&hero);
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77 }
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78
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79 /*
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80 * Don't bother with these updates unless the player's going
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81 * to do something.
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82 */
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83 if (player.t_action == A_NIL && player.t_no_move <= 1) {
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84 look(after, FALSE);
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85 lastscore = purse;
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86 wmove(cw, hero.y, hero.x);
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87 if (!((running || count) && jump)) {
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88 status(FALSE);
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89 }
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