annotate arogue7/misc.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents f9ef86cf22b2
children e1cd27c5464f
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1 /*
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2 * misc.c - routines dealing specifically with miscellaneous magic
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <stdlib.h>
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17 #include <ctype.h>
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18 #include <string.h>
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19 #include "rogue.h"
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20 #ifdef PC7300
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21 #include "menu.h"
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22 #endif
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23
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24 /*
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25 * routines dealing specifically with miscellaneous magic
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26 */
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27
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28 /*
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29 * changeclass:
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30 * Change the player's class to the specified one.
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31 */
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32
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33 void
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34 changeclass(int newclass)
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35 {
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36 if (newclass == player.t_ctype) {
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37 msg("You feel more skillful.");
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38 raise_level();
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39 }
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40 else {
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41 /*
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42 * reset his class and then use check_level to reset hit
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43 * points and the right level for his exp pts
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44 * drop exp pts by 10%
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45 */
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46 long save;
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47
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48 msg("You feel like a whole new person!");
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49
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50 /*
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51 * if he becomes a thief he has to have leather armor
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52 */
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53 if ((newclass == C_THIEF || newclass == C_ASSASIN) &&
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54 cur_armor != NULL &&
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55 cur_armor->o_which != LEATHER &&
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56 cur_armor->o_which != STUDDED_LEATHER )
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57 cur_armor->o_which = STUDDED_LEATHER;
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58 /*
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59 * if he becomes a monk he can't wear armor
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60 */
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61 if (newclass == C_MONK && cur_armor != NULL) {
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62 cur_armor->o_ac = armors[cur_armor->o_which].a_class -
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63 cur_armor->o_ac;
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64 cur_armor->o_type = MM;
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65 cur_armor->o_which = MM_PROTECT;
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66 cur_armor->o_flags &= ~(ISPROT | ISKNOW | ISMETAL);
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67 cur_misc[WEAR_CLOAK] = cur_armor;
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68 cur_armor = NULL;
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69 }
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70 /*
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71 * if he used to be a spell caster of some sort, kill the fuse
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72 */
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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74 extinguish(spell_recovery);
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER)
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76 extinguish(chant_recovery);
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) &&
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78 !cur_relic[HEIL_ANKH])
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79 extinguish(prayer_recovery);
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80 /*
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81 * if he becomes a spell caster of some kind, give him a fuse
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82 */
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83 if (newclass == C_MAGICIAN || newclass == C_RANGER)
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84 fuse(spell_recovery, 0, SPELLTIME, AFTER);
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85 if (newclass == C_DRUID || newclass == C_RANGER)
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86 fuse(chant_recovery, 0, SPELLTIME, AFTER);
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87 if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH])
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88 fuse(prayer_recovery, 0, SPELLTIME, AFTER);
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89 /*
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90 * if he's changing from a fighter then may have to change
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91 * his sword since only fighter can use two-handed