annotate arogue7/player.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents f9ef86cf22b2
children e52a8a7ad4c5
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1 /*
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2 * player.c - This file contains functions for dealing with special player
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3 * abilities
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 /*
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17 * This file contains functions for dealing with special player abilities
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18 */
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19
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "curses.h"
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23 #include "rogue.h"
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24 #ifdef PC7300
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25 #include "menu.h"
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26 #endif
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27
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28 bool pick_spell(struct spells spells[], int ability, int num_spells, int power,
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29 char *prompt, char *type);
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30
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31 /*
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32 * affect:
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33 * cleric affecting undead
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34 */
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35
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36 void
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37 affect(void)
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38 {
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39 register struct linked_list *item;
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40 register struct thing *tp;
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41 register char *mname;
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42 bool see;
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43 coord new_pos;
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44 int lvl;
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45
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46 if (!(player.t_ctype == C_CLERIC ||
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47 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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48 cur_relic[HEIL_ANKH] != 0)) {
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49 msg("You cannot affect undead.");
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50 return;
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51 }
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52
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53 new_pos.y = hero.y + player.t_newpos.y;
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54 new_pos.x = hero.x + player.t_newpos.x;
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55
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56 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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57 else see = FALSE;
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58
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59 /* Anything there? */
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60 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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61 new_pos.x < 0 || new_pos.x > cols-1 ||
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62 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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63 msg("Nothing to affect.");
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64 return;
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65 }
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66
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67 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) {
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68 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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69 return;
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70 }
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71 tp = THINGPTR(item);
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72 mname = monster_name(tp);
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73
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74 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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75 msg("%s%s cannot see you", see ? "The " : "It",
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76 see ? mname : "");
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77 return;
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78 }
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79
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80 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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81 goto annoy;
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82 turn_off(*tp, TURNABLE);
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83
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84 lvl = pstats.s_lvl;
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85 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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86 lvl -= 4;
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87 }
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88 /* Can cleric kill it? */
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89 if (lvl >= 3 * tp->t_stats.s_lvl) {
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90 unsigned long test; /* For overflow check */
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