annotate arogue7/potions.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents f9ef86cf22b2
children e1cd27c5464f
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1 /*
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2 * potions.c - Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Function(s) for dealing with potions
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17 */
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18
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b786053d2f37 arogue7: add missing header includes.
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19 #include <stdlib.h>
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23
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24 /*
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25 * add_abil is an array of functions used to change attributes. It must be
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26 * ordered according to the attribute definitions in rogue.h.
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27 */
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28
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29 void (*add_abil[NUMABILITIES])() = {
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30 add_intelligence, add_strength, add_wisdom, add_dexterity,
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31 add_constitution, add_charisma
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32 };
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33
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34 /*
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35 * res_abil is an array of functions used to change attributes. It must be
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36 * ordered according to the attribute definitions in rogue.h.
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37 */
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38
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39 void (*res_abil[NUMABILITIES])() = {
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40 res_intelligence, res_strength, res_wisdom, res_dexterity,
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41 res_constitution, res_charisma
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42 };
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43
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44 /*
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45 * Increase player's constitution
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46 */
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47
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48 void
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49 add_constitution(int change)
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50 {
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51 /* Do the potion */
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52 if (change < 0) {
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53 msg("You feel less healthy now.");
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54 pstats.s_const += change;
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55 if (pstats.s_const <= 0)
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56 death(D_CONSTITUTION);
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57 }
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58 else {
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59 msg("You feel healthier now.");
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60 pstats.s_const = min(pstats.s_const + change, 25);
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61 }
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62
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63 /* Adjust the maximum */
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64 if (max_stats.s_const < pstats.s_const)
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65 max_stats.s_const = pstats.s_const;
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66 }
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67
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68 /*
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69 * Increase player's charisma
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70 */
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71
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72 void
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73 add_charisma(int change)
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74 {
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75 /* Do the potion */
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76 if (change < 0) msg("You feel less attractive now.");
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77 else msg("You feel more attractive now.");
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78
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79 pstats.s_charisma += change;
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80 if (pstats.s_charisma > 25) pstats.s_charisma = 25;
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81 else if (pstats.s_charisma < 3) pstats.s_charisma = 3;
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82
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83 /* Adjust the maximum */
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84 if (max_stats.s_charisma < pstats.s_charisma)
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85 max_stats.s_charisma = pstats.s_charisma;
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86 }
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87
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88 /*
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89 * Increase player's dexterity
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90 */
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