annotate arogue7/scrolls.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents f9ef86cf22b2
children e52a8a7ad4c5
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1 /*
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2 * scrolls.c - Functions for dealing with scrolls
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Read a scroll and let it happen
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include <stdlib.h>
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22 #include <ctype.h>
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23 #include <string.h>
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24 #include "rogue.h"
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25
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26 /*
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27 * let the hero get rid of some type of monster (but not a UNIQUE!)
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28 */
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29 void
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30 genocide(void)
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31 {
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32 register struct linked_list *ip;
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33 register struct thing *mp;
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34 register struct linked_list *nip;
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35 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */
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36 pres_monst=1,
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37 num_lines=2*(lines-3);
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38 register int which_monst;
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39
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40 which_monst = makemonster(FALSE, "Genocide", "wipe out");
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41 if (which_monst <= 0) {
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42 msg("");
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43 return;
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44 }
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45
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46 /* Remove this monster from the present level */
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47 for (ip = mlist; ip; ip = nip) {
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48 mp = THINGPTR(ip);
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49 nip = next(ip);
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50 if (mp->t_index == which_monst) {
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51 killed(ip, FALSE, FALSE, TRUE);
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52 }
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53 }
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54
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55 /* Remove from available monsters */
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56 monsters[which_monst].m_normal = FALSE;
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57 monsters[which_monst].m_wander = FALSE;
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58 mpos = 0;
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59 msg("You have wiped out the %s.", monsters[which_monst].m_name);
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60 }
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61
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62 void
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63 read_scroll(int which, int flag, bool is_scroll)
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64 {
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65 register struct object *obj = NULL, *nobj;
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66 register struct linked_list *item, *nitem;
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67 register int i,j;
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68 register char ch, nch;
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69 bool cursed, blessed;
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70
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71 blessed = FALSE;
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72 cursed = FALSE;
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73 item = NULL;
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74
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75 if (which < 0) {
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76 if (on(player, ISBLIND)) {
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77 msg("You can't see to read anything");
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78 return;
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79 }
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80 if (on(player, ISINWALL)) {
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81 msg("You can't see the scroll while inside rock!");
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82 return;
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83 }
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84
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85 /* This is a scroll or book. */
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86 if (player.t_action != C_READ) {
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87 int units;
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88
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89 item = get_item(pack, "read", READABLE, FALSE, FALSE);
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