annotate rogue4/sticks.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents 1b73a8641b37
children e52a8a7ad4c5
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1 /*
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2 * Functions to implement the various sticks one might find
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3 * while wandering around the dungeon.
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4 *
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5 * @(#)sticks.c 4.22 (Berkeley) 5/19/82
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 void drain(void);
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20
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21 /*
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22 * fix_stick:
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23 * Set up a new stick
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24 */
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25 void
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26 fix_stick(THING *cur)
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27 {
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28 if (strcmp(ws_type[cur->o_which], "staff") == 0)
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29 strcpy(cur->o_damage,"2d3");
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30 else
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31 strcpy(cur->o_damage,"1d1");
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32 strcpy(cur->o_hurldmg,"1d1");
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33
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34 cur->o_charges = 3 + rnd(5);
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35 switch (cur->o_which)
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36 {
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37 case WS_HIT:
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38 cur->o_hplus = 100;
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39 cur->o_dplus = 3;
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40 strcpy(cur->o_damage,"1d8");
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41 when WS_LIGHT:
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42 cur->o_charges = 10 + rnd(10);
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43 }
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44 }
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45
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46 /*
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47 * do_zap:
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48 * Perform a zap with a wand
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49 */
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50 void
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51 do_zap(void)
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52 {
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53 register THING *obj, *tp;
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54 register int y, x;
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55 register char *name;
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56
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57 if ((obj = get_item("zap with", STICK)) == NULL)
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58 return;
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59 if (obj->o_type != STICK)
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60 {
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61 after = FALSE;
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62 msg("you can't zap with that!");
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63 return;
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64 }
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65 if (obj->o_charges == 0)
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66 {
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67 msg("nothing happens");
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68 return;
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69 }
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70 switch (obj->o_which)
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71 {
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72 case WS_LIGHT:
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73 /*
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74 * Reddy Kilowat wand. Light up the room
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75 */
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76 ws_know[WS_LIGHT] = TRUE;
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77 if (proom->r_flags & ISGONE)
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78 msg("the corridor glows and then fades");
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79 else
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80 {
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81 proom->r_flags &= ~ISDARK;
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82 /*
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83 * Light the room and put the player back up
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84 */
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85 enter_room(&hero);
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86 addmsg("the room is lit");
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87 if (!terse)
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88 addmsg(" by a shimmering blue light");
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89 endmsg();
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90 }
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91 when WS_DRAIN:
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92 /*
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93 * Take away 1/2 of hero's hit points, then take it away
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94 * evenly from the monsters in the room (or next to hero
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95 * if he is in a passage)
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96 */
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97 if (pstats.s_hpt < 2)
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98 {
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99 msg("you are too weak to use it");
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100 return;
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101 }
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102 else
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103 drain();
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104 when WS_POLYMORPH: