annotate xrogue/util.c @ 234:c10fe421b8fb

Fix various overlooked causes of warnings. GCC5 now produces under 300 lines of warnings, but the remaining ones will require more complex solutions.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 21:02:59 -0500
parents f54901b9c39b
children 7c1cb43f346e
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1 /*
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2 util.c - all sorts of miscellaneous routines
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * this routine computes the players current AC without dex bonus's
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26 */
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27
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28 int
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29 ac_compute(bool ignoremetal)
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30 {
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31 register int ac;
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32
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33 ac = pstats.s_arm; /* base armor of "skin" */
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34 if (cur_armor) {
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35 if (!ignoremetal ||
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36 (cur_armor->o_which != LEATHER &&
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37 cur_armor->o_which != STUDDED_LEATHER &&
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38 cur_armor->o_which != PADDED_ARMOR))
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39 ac -= (10 - cur_armor->o_ac);
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40 }
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41 if (player.t_ctype == C_MONK)
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42 ac -= pstats.s_lvl * 3 / 5;
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43 ac -= ring_value(R_PROTECT);
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44 if (cur_misc[WEAR_BRACERS] != NULL)
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45 ac -= cur_misc[WEAR_BRACERS]->o_ac;
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46 if (cur_misc[WEAR_CLOAK] != NULL)
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47 ac -= cur_misc[WEAR_CLOAK]->o_ac;
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48
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49 /* If player has the cloak, must be wearing it */
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50 if (cur_relic[EMORI_CLOAK]) ac -= 15;
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51
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52 if (ac > 25)
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53 ac = 25;
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54 return(ac);
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55 }
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56
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57 /*
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58 * aggravate:
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59 * aggravate all the monsters on this level
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60 */
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61
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62 void
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63 aggravate(bool do_uniques, bool do_good)
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64 {
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65 register struct linked_list *mi;
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66 register struct thing *thingptr;
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67
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68 for (mi = mlist; mi != NULL; mi = next(mi)) {
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69 thingptr = THINGPTR(mi);
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70 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue;
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71 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero);
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72 }
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73 }
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74
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75 /*
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76 * cansee:
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77 * returns true if the hero can see a certain coordinate.
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78 */
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79
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80 bool
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81 cansee(int y, int x)
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82 {
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83 register struct room *rer;
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84 register int radius;
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85 coord tp;
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86
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87 if (on(player, ISBLIND))
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88 return FALSE;
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89
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90 tp.y = y;
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91 tp.x = x;
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92 rer = roomin(&tp);
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