Mercurial > hg > early-roguelike
annotate arogue7/actions.c @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 31 Jan 2017 19:56:04 -0500 |
parents | f9ef86cf22b2 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * actions.c - functions for dealing with monster actions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
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16 #include <limits.h> |
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17 #include "curses.h" |
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18 #include "rogue.h" |
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19 #define MAXINT INT_MAX |
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20 #define MININT INT_MIN |
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21 |
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22 void m_breathe(struct thing *tp); |
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23 void m_select(struct thing *th, bool flee); |
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24 void m_sonic(struct thing *tp); |
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25 void m_spell(struct thing *tp); |
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26 void m_summon(struct thing *tp); |
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27 bool m_use_it(struct thing *tp, bool flee, struct room *rer, struct room *ree); |
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28 bool m_use_pack(struct thing *monster, coord *monst_pos, coord *defend_pos, |
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29 int dist, coord *shoot_dir); |
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30 |
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31 /* |
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32 * Did we disrupt a spell? |
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33 */ |
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34 void |
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35 dsrpt_monster(struct thing *tp, bool always, bool see_him) |
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36 { |
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37 switch (tp->t_action) { |
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38 case A_SUMMON: |
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39 case A_MISSILE: |
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40 case A_SLOW: |
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41 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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42 tp->t_no_move = movement(tp); |
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43 tp->t_using = NULL;/* Just to be on the safe side */ |
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44 turn_on(*tp, WASDISRUPTED); |
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45 if (see_him) |
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46 msg("%s's spell has been disrupted.",prname(monster_name(tp),TRUE)); |
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47 /* |
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48 * maybe choose something else to do next time since player |
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49 * is disrupting us |
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50 */ |
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51 tp->t_summon *= 2; |
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52 tp->t_cast /= 2; |
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53 return; |
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54 } |
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55 |
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56 /* We may want to disrupt other actions, too */ |
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57 if (always) { |
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58 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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59 tp->t_no_move = movement(tp); |
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60 tp->t_using = NULL;/* Just to be on the safe side */ |
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61 } |
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62 } |
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63 |
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64 void |
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65 dsrpt_player(void) |
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66 { |
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67 int which, action; |
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68 struct linked_list *item; |
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69 struct object *obj; |
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70 |
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71 action = player.t_action; |
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72 which = player.t_selection; |
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73 |
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74 switch (action) { |
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75 case C_CAST: /* Did we disrupt a spell? */ |
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76 case C_PRAY: |
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77 case C_CHANT: |
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78 { |
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79 msg("Your %s was disrupted!", action == C_CAST ? "spell" : "prayer"); |
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80 |
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81 /* Charge him anyway */ |
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82 if (action == C_CAST) |
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83 spell_power += magic_spells[which].s_cost; |
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84 else if (action == C_PRAY) |
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85 pray_time += cleric_spells[which].s_cost; |
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86 else if (action == C_CHANT) |
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87 chant_time += druid_spells[which].s_cost; |
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88 } |
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89 when C_COUNT: /* counting of gold? */ |
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