annotate srogue/passages.c @ 256:c495a4f288c6

Import UltraRogue from the Roguelike Restoration Project (r1490)
author John "Elwin" Edwards
date Tue, 31 Jan 2017 19:56:04 -0500
parents 94a0d9dd5ce1
children e52a8a7ad4c5
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1 /*
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2 * Draw the connecting passages
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3 *
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4 * @(#)passages.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include "rogue.h"
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19 #include "rogue.ext"
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20
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21 void conn(int r1, int r2);
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22 void door(struct room *rm, struct coord *cp);
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23
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24 /*
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25 * do_passages:
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26 * Draw all the passages on a level.
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27 */
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28
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29 void
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30 do_passages(void)
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31 {
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32 reg struct rdes *r1, *r2 = NULL;
36
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33 reg int i, j;
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34 reg int roomcount;
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35 static struct rdes {
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36 bool conn[MAXROOMS]; /* possible to connect to room i */
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37 bool isconn[MAXROOMS]; /* connection was made to room i */
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38 bool ingraph; /* this room in graph already? */
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39 } rdes[MAXROOMS] = {
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40 {{ 0, 1, 0, 1, 0, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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41 {{ 1, 0, 1, 0, 1, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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42 {{ 0, 1, 0, 0, 0, 1, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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43 {{ 1, 0, 0, 0, 1, 0, 1, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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44 {{ 0, 1, 0, 1, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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45 {{ 0, 0, 1, 0, 1, 0, 0, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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46 {{ 0, 0, 0, 1, 0, 0, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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47 {{ 0, 0, 0, 0, 1, 0, 1, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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48 {{ 0, 0, 0, 0, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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49 };
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50
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51 /*
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52 * reinitialize room graph description
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53 */
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54 for (r1 = rdes; r1 < &rdes[MAXROOMS]; r1++) {
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55 for (j = 0; j < MAXROOMS; j++)
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56 r1->isconn[j] = FALSE;
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57 r1->ingraph = FALSE;
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58 }
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59
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60 /*
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61 * starting with one room, connect it to a random adjacent room and
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62 * then pick a new room to start with.
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63 */
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64 roomcount = 1;
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65 r1 = &rdes[rnd(MAXROOMS)];
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66 r1->ingraph = TRUE;
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67 do {
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68 /*
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69 * find a room to connect with
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70 */
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71 j = 0;
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72 for (i = 0; i < MAXROOMS; i++)
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73 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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74 r2 = &rdes[i];
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75 /*
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76 * if no adjacent rooms are outside the graph, pick a new room
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77 * to look from
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78 */
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79 if (j == 0) {
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80 do {
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81 r1 = &rdes[rnd(MAXROOMS)];
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82 } until (r1->ingraph);
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83 }
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84 /*
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85 * otherwise, connect new room to the graph, and draw a tunnel
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86 * to it
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87 */
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88 else {
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89 r2->ingraph = TRUE;
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90 i = r1 - rdes;
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91 j = r2 - rdes;
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92 conn(i, j);
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93 r1->isconn[j] = TRUE;
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94 r2->isconn[i] = TRUE;
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95 roomcount++;
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96 }
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97 } while (roomcount < MAXROOMS);
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98
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99 /*
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100 * attempt to add passages to the graph a random number of times so
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101 * that there isn't just one unique passage through it.
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102 */