Mercurial > hg > early-roguelike
annotate srogue/global.c @ 66:c56f672244f4
arogue5: close security holes.
Prevent whoami (player name), file_name, and score_file from being
changed if the systemwide save location is being used.
| author | elwin |
|---|---|
| date | Sat, 11 Aug 2012 16:27:20 +0000 |
| parents | 34d7a614855e |
| children | ee250e3646fd |
| rev | line source |
|---|---|
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * global variable declaration |
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3 * |
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4 * @(#)global.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 |
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19 struct room rooms[MAXROOMS]; /* One for each room -- A level */ |
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20 struct room *oldrp; /* Roomin(&oldpos) */ |
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21 struct linked_list *mlist = NULL; /* monsters on this level */ |
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22 struct thing player; /* The rogue */ |
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23 struct stats max_stats; /* The maximum for the player */ |
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24 struct linked_list *lvl_obj = NULL; /* objects on this level */ |
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25 struct object *cur_weapon = NULL; /* Which weapon he is weilding */ |
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26 struct object *cur_armor = NULL; /* the rogue's armor */ |
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27 struct object *cur_ring[2]; /* Which rings are being worn */ |
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28 struct stats *him; /* pointer to hero stats */ |
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29 struct trap traps[MAXTRAPS]; /* traps on this level */ |
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30 |
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31 int playuid; /* uid of current player */ |
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32 int playgid; /* gid of current player */ |
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33 int level = 1; /* What level rogue is on */ |
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34 int levcount = 0; /* # of active mons this level */ |
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35 int levtype = NORMLEV; /* type of level this is, maze, etc. */ |
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36 int trader = 0; /* no. of purchases */ |
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37 int curprice = -1; /* current price of item */ |
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38 int purse = 0; /* How much gold the rogue has */ |
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39 int mpos = 0; /* Where cursor is on top line */ |
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40 int ntraps; /* # of traps on this level */ |
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41 int packvol = 0; /* volume of things in pack */ |
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42 int total = 0; /* Total dynamic memory bytes */ |
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43 int demoncnt = 0; /* number of active daemons */ |
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44 int lastscore = -1; /* Score before this turn */ |
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45 int no_food = 0; /* # of levels without food */ |
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46 int seed; /* Random number seed */ |
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47 int dnum; /* Dungeon number */ |
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