Mercurial > hg > early-roguelike
annotate rogue4/command.c @ 58:c6d58901ddc0
rogue3: move default locations to /var.
author | elwin |
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date | Tue, 24 Jan 2012 18:25:21 +0000 |
parents | 4967c46f1320 |
children | 0fd87c5c5fca |
rev | line source |
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12
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <stdlib.h> |
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17 #include <string.h> |
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18 #include "rogue.h" |
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19 |
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20 char countch, direction, newcount = FALSE; |
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21 |
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22 /* |
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23 * command: |
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24 * Process the user commands |
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25 */ |
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26 command() |
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27 { |
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28 register char ch; |
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29 register int ntimes = 1; /* Number of player moves */ |
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30 char *unctrol(); |
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31 |
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32 if (on(player, ISHASTE)) |
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33 ntimes++; |
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34 /* |
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35 * Let the daemons start up |
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36 */ |
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37 do_daemons(BEFORE); |
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38 do_fuses(BEFORE); |
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39 while (ntimes--) |
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40 { |
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41 /* |
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42 * these are illegal things for the player to be, so if any are |
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43 * set, someone's been poking in memeory |
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44 */ |
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45 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN)) |
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46 auto_save(-1); |
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47 |
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48 look(TRUE); |
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49 if (!running) |
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50 door_stop = FALSE; |
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51 status(); |
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52 lastscore = purse; |
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53 move(hero.y, hero.x); |
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54 if (!((running || count) && jump)) |
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55 refresh(); /* Draw screen */ |
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56 take = 0; |
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57 after = TRUE; |
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58 /* |
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59 * Read command or continue run |
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60 */ |
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61 #ifdef WIZARD |
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62 if (wizard) |
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63 noscore = TRUE; |
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64 #endif |
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65 if (!no_command) |
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66 { |
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67 if (running) ch = runch; |
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68 else if (count) ch = countch; |
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69 else |
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70 { |
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71 ch = readchar(); |
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72 if (mpos != 0 && !running) /* Erase message if its there */ |
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73 msg(""); |
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74 } |
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75 } |
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76 else |
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77 ch = '.'; |
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78 if (no_command) |
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79 { |
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80 if (--no_command == 0) |
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81 { |
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82 player.t_flags |= ISRUN; |
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83 msg("you can move again"); |
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84 } |
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85 } |
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86 else |
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87 { |
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88 /* |
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89 * check for prefixes |
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90 */ |
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91 if (isdigit(ch)) |
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92 { |
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93 count = 0; |
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94 newcount = TRUE; |
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95 while (isdigit(ch)) |
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96 { |
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97 count = count * 10 + (ch - '0'); |
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98 ch = readchar(); |
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99 } |
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100 countch = ch; |
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101 /* |
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102 * turn off count for commands which don't make sense |
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103 * to repeat |
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104 */ |
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105 switch (ch) { |
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106 case 'h': case 'j': case 'k': case 'l': |