Mercurial > hg > early-roguelike
annotate rogue4/prob.c @ 58:c6d58901ddc0
rogue3: move default locations to /var.
author | elwin |
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date | Tue, 24 Jan 2012 18:25:21 +0000 |
parents | 9535a08ddc39 |
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1 /* |
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2 * |
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3 * Rogue: Exploring the Dungeons of Doom |
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4 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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5 * All rights reserved. |
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6 * |
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7 * See the file LICENSE.TXT for full copyright and licensing information. |
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8 */ |
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9 |
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10 # include <curses.h> |
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11 # include "rogue.h" |
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12 |
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13 # undef max |
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14 |
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15 # define TRIES 10000 |
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16 |
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17 static char *sccsid = "@(#)prob.c 1.3 (Berkeley) 12/17/81"; |
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18 |
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19 main(ac, av) |
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20 int ac; |
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21 char **av; |
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22 { |
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23 register unsigned int prob, prob2, exp; |
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24 register struct monster *mp; |
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25 register unsigned int max, min, i; |
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26 register unsigned int max2, min2; |
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27 |
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28 printf("%17.17s ----experience--- ----hit points---\n", ""); |
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29 printf("%17.17s %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp"); |
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30 seed = 0; |
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31 for (mp = monsters; mp < &monsters[26]; mp++) { |
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32 i = TRIES; |
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33 prob2 = prob = 0; |
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34 min2 = min = 30000; |
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35 max2 = max = 0; |
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36 while (i--) { |
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37 if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2) |
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38 min2 = exp; |
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39 if (exp > max2) |
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40 max2 = exp; |
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41 prob2 += exp; |
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42 mp->m_stats.s_maxhp = exp; |
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43 if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min) |
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44 min = exp; |
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45 if (exp > max) |
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46 max = exp; |
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47 prob += exp; |
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48 } |
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49 printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl); |
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50 fflush(stdout); |
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51 } |
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52 } |
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53 |
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54 exp_add(mp) |
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55 register struct monster *mp; |
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56 { |
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57 register unsigned int mod; |
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58 |
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59 if (mp->m_stats.s_lvl == 1) |
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60 mod = mp->m_stats.s_maxhp / 8; |
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61 else |
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62 mod = mp->m_stats.s_maxhp / 6; |
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63 if (mp->m_stats.s_lvl > 9) |
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64 mod *= 20; |
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65 else if (mp->m_stats.s_lvl > 6) |
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66 mod *= 4; |
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67 return mod; |
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68 } |
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69 |
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70 /* |
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71 * roll: |
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72 * roll a number of dice |
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73 */ |
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74 roll(number, sides) |
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75 register unsigned int number, sides; |
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76 { |
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77 register unsigned int dtotal = 0; |
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78 |
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79 dtotal = number; |
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80 while (number--) |
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81 dtotal += rnd(sides); |
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82 return dtotal; |
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83 } |
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84 |
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85 /* |
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86 * rnd: |
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87 * Pick a very random number. |
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88 */ |
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89 |
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90 |
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91 rnd(range) |
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92 register unsigned int range; |
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93 { |
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94 |
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95 return RN % range; |
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96 } |