annotate rogue4/rings.c @ 58:c6d58901ddc0

rogue3: move default locations to /var.
author elwin
date Tue, 24 Jan 2012 18:25:21 +0000
parents 9535a08ddc39
children 1b73a8641b37
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12
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Routines dealing specifically with rings
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3 *
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4 * @(#)rings.c 4.13 (Berkeley) 1/28/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16
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17 /*
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18 * ring_on:
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19 * Put a ring on a hand
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20 */
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21 ring_on()
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22 {
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23 register THING *obj;
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24 register int ring;
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25
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26 obj = get_item("put on", RING);
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27 /*
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28 * Make certain that it is somethings that we want to wear
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29 */
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30 if (obj == NULL)
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31 return;
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32 if (obj->o_type != RING)
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33 {
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34 if (!terse)
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35 msg("it would be difficult to wrap that around a finger");
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36 else
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37 msg("not a ring");
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38 return;
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39 }
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40
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41 /*
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42 * find out which hand to put it on
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43 */
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44 if (is_current(obj))
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45 return;
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46
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47 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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48 {
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49 if ((ring = gethand()) < 0)
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50 return;
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51 }
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52 else if (cur_ring[LEFT] == NULL)
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53 ring = LEFT;
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54 else if (cur_ring[RIGHT] == NULL)
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55 ring = RIGHT;
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56 else
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57 {
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58 if (!terse)
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59 msg("you already have a ring on each hand");
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60 else
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61 msg("wearing two");
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62 return;
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63 }
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64 cur_ring[ring] = obj;
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65
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66 /*
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67 * Calculate the effect it has on the poor guy.
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68 */
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69 switch (obj->o_which)
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70 {
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71 case R_ADDSTR:
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72 chg_str(obj->o_ac);
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73 break;
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74 case R_SEEINVIS:
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75 invis_on();
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76 break;
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77 case R_AGGR:
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78 aggravate();
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79 break;
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80 }
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81
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82 if (!terse)
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83 addmsg("you are now wearing ");
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84 msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj));
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85 }
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86
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87 /*
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88 * ring_off:
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89 * Take off a ring
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90 */
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91 ring_off()
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92 {
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93 register int ring;
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94 register THING *obj;
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95 register char packchar;
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96
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97 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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98 {
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99 if (terse)
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100 msg("no rings");
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101 else
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102 msg("you aren't wearing any rings");
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103 return;
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104 }
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105 else if (cur_ring[LEFT] == NULL)
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106 ring = RIGHT;
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107 else if (cur_ring[RIGHT] == NULL)