annotate rogue5/potions.c @ 58:c6d58901ddc0

rogue3: move default locations to /var.
author elwin
date Tue, 24 Jan 2012 18:25:21 +0000
parents f502bf60e6e4
children 696277507a2e
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33
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * @(#)potions.c 4.46 (Berkeley) 06/07/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <ctype.h>
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15 #include "rogue.h"
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16
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17 typedef struct PACT
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18 {
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19 const int pa_flags;
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20 void (*pa_daemon)();
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21 const int pa_time;
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22 const char *pa_high, *pa_straight;
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23 } PACT;
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24
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25 static const PACT p_actions[] =
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26 {
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27 { ISHUH, unconfuse, HUHDURATION, /* P_CONFUSE */
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28 "what a tripy feeling!",
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29 "wait, what's going on here. Huh? What? Who?" },
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30 { ISHALU, come_down, SEEDURATION, /* P_LSD */
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31 "Oh, wow! Everything seems so cosmic!",
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32 "Oh, wow! Everything seems so cosmic!" },
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33 { 0, NULL, 0 }, /* P_POISON */
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34 { 0, NULL, 0 }, /* P_STRENGTH */
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35 { CANSEE, unsee, SEEDURATION, /* P_SEEINVIS */
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36 prbuf,
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37 prbuf },
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38 { 0, NULL, 0 }, /* P_HEALING */
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39 { 0, NULL, 0 }, /* P_MFIND */
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40 { 0, NULL, 0 }, /* P_TFIND */
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41 { 0, NULL, 0 }, /* P_RAISE */
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42 { 0, NULL, 0 }, /* P_XHEAL */
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43 { 0, NULL, 0 }, /* P_HASTE */
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44 { 0, NULL, 0 }, /* P_RESTORE */
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45 { ISBLIND, sight, SEEDURATION, /* P_BLIND */
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46 "oh, bummer! Everything is dark! Help!",
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47 "a cloak of darkness falls around you" },
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48 { ISLEVIT, land, HEALTIME, /* P_LEVIT */
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49 "oh, wow! You're floating in the air!",
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50 "you start to float in the air" }
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51 };
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52
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53 /*
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54 * quaff:
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55 * Quaff a potion from the pack
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56 */
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57
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58 void
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59 quaff(void)
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60 {
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61 THING *obj, *tp, *mp;
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62 int discardit = FALSE;
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63 int show, trip;
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64
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65 obj = get_item("quaff", POTION);
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66 /*
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67 * Make certain that it is somethings that we want to drink
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68 */
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69 if (obj == NULL)
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70 return;
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71 if (obj->o_type != POTION)
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72 {
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73 if (!terse)
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74 msg("yuk! Why would you want to drink that?");
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75 else
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76 msg("that's undrinkable");
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77 return;
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78 }
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79 if (obj == cur_weapon)
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80 cur_weapon = NULL;
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81
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82 /*
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83 * Calculate the effect it has on the poor guy.
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84 */
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85 trip = on(player, ISHALU);
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86 discardit = (obj->o_count == 1);
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87 leave_pack(obj, FALSE, FALSE);
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88 switch (obj->o_which)
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89 {
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90 case P_CONFUSE:
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91 do_pot(P_CONFUSE, !trip);
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92 when P_POISON:
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93 pot_info[P_POISON].oi_know = TRUE;
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94 if (ISWEARING(R_SUSTSTR))
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95 msg("you feel momentarily sick");
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96 else
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97 {
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98 chg_str(-(rnd(3) + 1));
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99 msg("you feel very sick now");
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100 come_down();
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101 }
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102 when P_HEALING:
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103 pot_info[P_HEALING].oi_know = TRUE;
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104 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
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105 pstats.s_hpt = ++max_hp;
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106 sight();
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107 msg("you begin to feel better");