Mercurial > hg > early-roguelike
annotate rogue5/potions.c @ 58:c6d58901ddc0
rogue3: move default locations to /var.
author | elwin |
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date | Tue, 24 Jan 2012 18:25:21 +0000 |
parents | f502bf60e6e4 |
children | 696277507a2e |
rev | line source |
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * @(#)potions.c 4.46 (Berkeley) 06/07/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 typedef struct PACT |
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18 { |
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19 const int pa_flags; |
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20 void (*pa_daemon)(); |
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21 const int pa_time; |
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22 const char *pa_high, *pa_straight; |
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23 } PACT; |
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24 |
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25 static const PACT p_actions[] = |
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26 { |
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27 { ISHUH, unconfuse, HUHDURATION, /* P_CONFUSE */ |
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28 "what a tripy feeling!", |
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29 "wait, what's going on here. Huh? What? Who?" }, |
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30 { ISHALU, come_down, SEEDURATION, /* P_LSD */ |
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31 "Oh, wow! Everything seems so cosmic!", |
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32 "Oh, wow! Everything seems so cosmic!" }, |
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33 { 0, NULL, 0 }, /* P_POISON */ |
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34 { 0, NULL, 0 }, /* P_STRENGTH */ |
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35 { CANSEE, unsee, SEEDURATION, /* P_SEEINVIS */ |
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36 prbuf, |
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37 prbuf }, |
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38 { 0, NULL, 0 }, /* P_HEALING */ |
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39 { 0, NULL, 0 }, /* P_MFIND */ |
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40 { 0, NULL, 0 }, /* P_TFIND */ |
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41 { 0, NULL, 0 }, /* P_RAISE */ |
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42 { 0, NULL, 0 }, /* P_XHEAL */ |
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43 { 0, NULL, 0 }, /* P_HASTE */ |
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44 { 0, NULL, 0 }, /* P_RESTORE */ |
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45 { ISBLIND, sight, SEEDURATION, /* P_BLIND */ |
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46 "oh, bummer! Everything is dark! Help!", |
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47 "a cloak of darkness falls around you" }, |
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48 { ISLEVIT, land, HEALTIME, /* P_LEVIT */ |
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49 "oh, wow! You're floating in the air!", |
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50 "you start to float in the air" } |
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51 }; |
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52 |
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53 /* |
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54 * quaff: |
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55 * Quaff a potion from the pack |
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56 */ |
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57 |
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58 void |
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59 quaff(void) |
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60 { |
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61 THING *obj, *tp, *mp; |
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62 int discardit = FALSE; |
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63 int show, trip; |
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64 |
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65 obj = get_item("quaff", POTION); |
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66 /* |
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67 * Make certain that it is somethings that we want to drink |
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68 */ |
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69 if (obj == NULL) |
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70 return; |
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71 if (obj->o_type != POTION) |
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72 { |
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73 if (!terse) |
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74 msg("yuk! Why would you want to drink that?"); |
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75 else |
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76 msg("that's undrinkable"); |
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77 return; |
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78 } |
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79 if (obj == cur_weapon) |
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80 cur_weapon = NULL; |
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81 |
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82 /* |
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83 * Calculate the effect it has on the poor guy. |
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84 */ |
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85 trip = on(player, ISHALU); |
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86 discardit = (obj->o_count == 1); |
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87 leave_pack(obj, FALSE, FALSE); |
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88 switch (obj->o_which) |
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89 { |
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90 case P_CONFUSE: |
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91 do_pot(P_CONFUSE, !trip); |
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92 when P_POISON: |
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93 pot_info[P_POISON].oi_know = TRUE; |
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94 if (ISWEARING(R_SUSTSTR)) |
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95 msg("you feel momentarily sick"); |
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96 else |
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97 { |
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98 chg_str(-(rnd(3) + 1)); |
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99 msg("you feel very sick now"); |
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100 come_down(); |
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101 } |
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102 when P_HEALING: |
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103 pot_info[P_HEALING].oi_know = TRUE; |
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104 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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105 pstats.s_hpt = ++max_hp; |
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106 sight(); |
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107 msg("you begin to feel better"); |