Mercurial > hg > early-roguelike
annotate rogue5/rogue.me.in @ 58:c6d58901ddc0
rogue3: move default locations to /var.
author | elwin |
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date | Tue, 24 Jan 2012 18:25:21 +0000 |
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1 .\" |
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2 .\" @(#)rogue.me 6.2 (Berkeley) 4/28/86 |
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3 .\" |
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4 .\" Rogue: Exploring the Dungeons of Doom |
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5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman |
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6 .\" All rights reserved. |
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7 .\" |
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8 .\" See the file LICENSE.TXT for full copyright and licensing information. |
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9 .\" |
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10 .ds E \s-2<ESCAPE>\s0 |
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11 .ds R \s-2<RETURN>\s0 |
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12 .ds U \s-2UNIX\s0 |
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13 .ie t .ds _ \d\(mi\u |
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14 .el .ds _ _ |
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15 .de Cs |
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16 \&\\$3\*(lq\\$1\*(rq\\$2 |
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17 .. |
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18 .sp 5 |
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19 .ce 1000 |
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20 .ps +4 |
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21 .vs +4p |
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22 .b |
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23 A Guide to the Dungeons of Doom |
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24 .r |
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25 .vs |
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26 .ps |
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27 .sp 2 |
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28 .i |
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29 Michael C. Toy |
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30 Kenneth C. R. C. Arnold |
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31 .r |
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32 .sp 2 |
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33 Computer Systems Research Group |
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34 Department of Electrical Engineering and Computer Science |
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35 University of California |
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36 Berkeley, California 94720 |
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37 .sp 4 |
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38 .i ABSTRACT |
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39 .ce 0 |
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40 .(b I F |
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41 .bi Rogue |
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42 is a visual CRT based fantasy game |
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43 which runs under the \*U\(dg timesharing system. |
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44 .(f |
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45 \fR\(dg\*U is a trademark of Bell Laboratories\fP |
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46 .)f |
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47 This paper describes how to play rogue, |
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48 and gives a few hints |
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49 for those who might otherwise get lost in the Dungeons of Doom. |
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50 .)b |
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51 \".he '''\fBA Guide to the Dungeons of Doom\fP' |
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52 \" .fo ''- % -'' |
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53 .eh 'USD:33-%''A Guide to the Dungeons of Doom' |
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54 .oh 'A Guide to the Dungeons of Doom''USD:33-%' |
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55 .sh 1 Introduction |
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56 .pp |
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57 You have just finished your years as a student at the local fighter's guild. |
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58 After much practice and sweat you have finally completed your training |
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59 and are ready to embark upon a perilous adventure. |
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60 As a test of your skills, |
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61 the local guildmasters have sent you into the Dungeons of Doom. |
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62 Your task is to return with the Amulet of Yendor. |
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63 Your reward for the completion of this task |
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64 will be a full membership in the local guild. |
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65 In addition, |
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66 you are allowed to keep all the loot you bring back from the dungeons. |
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67 .pp |
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68 In preparation for your journey, |
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69 you are given an enchanted mace, |
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70 a bow, and a quiver of arrows |
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71 taken from a dragon's hoard in the far off Dark Mountains. |
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72 You are also outfitted with elf-crafted armor |
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73 and given enough food to reach the dungeons. |
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74 You say goodbye to family and friends for what may be the last time |
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75 and head up the road. |
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76 .pp |
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77 You set out on your way to the dungeons |
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78 and after several days of uneventful travel, |
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79 you see the ancient ruins |
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80 that mark the entrance to the Dungeons of Doom. |
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81 It is late at night, |
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82 so you make camp at the entrance |
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83 and spend the night sleeping under the open skies. |
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84 In the morning you gather your weapons, |
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85 put on your armor, |
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86 eat what is almost your last food, |
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87 and enter the dungeons. |
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88 .sh 1 "What is going on here?" |
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89 .pp |
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90 You have just begun a game of rogue. |
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91 Your goal is to grab as much treasure as you can, |
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92 find the Amulet of Yendor, |
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93 and get out of the Dungeons of Doom alive. |
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94 On the screen, |
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95 a map of where you have been |
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96 and what you have seen on the current dungeon level is kept. |
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97 As you explore more of the level, |
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98 it appears on the screen in front of you. |
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99 .pp |
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100 Rogue differs from most computer fantasy games in that it is screen oriented. |
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101 Commands are all one or two keystrokes\** |
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102 .(f |
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103 \** As opposed to pseudo English sentences. |
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104 .)f |
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105 and the results of your commands |