annotate srogue/command.c @ 58:c6d58901ddc0

rogue3: move default locations to /var.
author elwin
date Tue, 24 Jan 2012 18:25:21 +0000
parents 24e6beb9e7aa
children 3aa87373c908
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2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include <signal.h>
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19 #include <limits.h>
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20 #include "rogue.h"
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21 #include "rogue.ext"
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22 #ifdef __DJGPP__
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23 #include <process.h>
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24 #endif
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25
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26 /*
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27 * command:
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28 * Process the user commands
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29 */
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30 command()
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31 {
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32 reg char ch;
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33 reg int ntimes = 1; /* Number of player moves */
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34 static char countch, direction, newcount = FALSE;
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35
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36 if (pl_on(ISHASTE))
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37 ntimes++;
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38 /*
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39 * Let the daemons start up
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40 */
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41 while (ntimes-- > 0) {
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42 do_daemons(BEFORE);
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43 look(TRUE);
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44 if (!running)
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45 door_stop = FALSE;
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46 lastscore = purse;
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47 wmove(cw, hero.y, hero.x);
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48 if (!(running || count))
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49 draw(cw); /* Draw screen */
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50 take = 0;
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51 after = TRUE;
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52 /*
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53 * Read command or continue run
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54 */
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55 if (wizard)
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56 waswizard = TRUE;
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57 if (player.t_nocmd <= 0) {
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58 player.t_nocmd = 0;
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59 if (running)
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60 ch = runch;
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61 else if (count)
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62 ch = countch;
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63 else {
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64 ch = readchar();
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65 if (mpos != 0 && !running) /* Erase message if its there */
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66 msg("");
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67 }
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68 }
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69 else
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70 ch = '.';
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71 if (player.t_nocmd > 0) {
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72 if (--player.t_nocmd <= 0)
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73 msg("You can move again.");
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74 }
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75 else {
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76 /*
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77 * check for prefixes
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78 */
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79 if (isdigit(ch)) {
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80 count = 0;
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81 newcount = TRUE;
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82 while (isdigit(ch)) {
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83 count = count * 10 + (ch - '0');
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84 ch = readchar();
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85 }
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86 countch = ch;
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87 /*
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88 * turn off count for commands which don't make sense
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89 * to repeat
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90 */
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91 switch (ch) {
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92 case 'h': case 'j': case 'k': case 'l':
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93 case 'y': case 'u': case 'b': case 'n':
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94 case 'H': case 'J': case 'K': case 'L':
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95 case 'Y': case 'U': case 'B': case 'N':
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96 case 'q': case 'r': case 's': case 'f':
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97 case 't': case 'C': case 'I': case '.':
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98 case 'z': case 'p':
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99 break;
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100 default:
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101 count = 0;
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102 }
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103 }
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104 switch (ch) {
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105 case 'f':
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106 case 'g':
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