annotate arogue5/things.c @ 148:c8fc38d903a3

arogue7: ask about unidentified objects by default. The 'askme' option is on in some games and off in others, probably due to authorial preference. I am going to be consistent and turn it on in all of them.
author John "Elwin" Edwards
date Thu, 21 May 2015 09:02:15 -0400
parents c49f7927b0fa
children c4f2e1bda8b0
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1 /*
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2 * Contains functions for dealing with things like
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3 * potions and scrolls
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 #include "curses.h"
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17 #include <ctype.h>
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c49f7927b0fa arogue5: add missing header files.
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21 /*
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22 * print out the number of charges on a stick
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23 */
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24 char *
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25 charge_str(obj)
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26 register struct object *obj;
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27 {
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28 static char buf[20];
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29
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30 if (!(obj->o_flags & ISKNOW))
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31 buf[0] = '\0';
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32 else if (terse)
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33 sprintf(buf, " [%d]", obj->o_charges);
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34 else
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35 sprintf(buf, " [%d charges]", obj->o_charges);
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36 return buf;
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37 }
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38 /*
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39 * inv_name:
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40 * return the name of something as it would appear in an
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41 * inventory.
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42 */
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43 char *
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44 inv_name(obj, drop)
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45 register struct object *obj;
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46 bool drop;
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47 {
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48 register char *pb;
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49
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50 pb = prbuf;
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51 pb[0] = '\0';
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52 switch(obj->o_type) {
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53 case SCROLL:
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54 if (obj->o_count == 1)
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55 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags));
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56 else
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57 sprintf(pb, "%d %sscrolls ",
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58 obj->o_count, blesscurse(obj->o_flags));
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59 pb = &pb[strlen(pb)];
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60 if (s_know[obj->o_which] || (obj->o_flags & ISPOST))
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61 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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62 else if (s_guess[obj->o_which])
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63 sprintf(pb, "called %s", s_guess[obj->o_which]);
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64 else
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65 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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66 when POTION:
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67 if (obj->o_count == 1)
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68 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags));
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69 else
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70 sprintf(pb, "%d %spotions ",
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71 obj->o_count, blesscurse(obj->o_flags));
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72 pb = &pb[strlen(pb)];
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73 if (obj->o_flags & ISPOST)
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74 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name);
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75 else if (p_know[obj->o_which])
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76 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name,
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77 p_colors[obj->o_which]);
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78 else if (p_guess[obj->o_which])
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79 sprintf(pb, "called %s (%s)", p_guess[obj->o_which],
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80 p_colors[obj->o_which]);
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81 else {
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82 pb = prbuf;
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83 if (obj->o_count == 1)
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84 sprintf(pb, "A%s %s potion",
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85 vowelstr(p_colors[obj->o_which]),
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86 p_colors[obj->o_which]);
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87 else
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88 sprintf(pb, "%d %s potions",
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89 obj->o_count, p_colors[obj->o_which]);
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90 }
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91 when FOOD:
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92 if (obj->o_which == 1)
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93 if (obj->o_count == 1)
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94 sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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95 else
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96 sprintf(pb, "%d %ss", obj->o_count, fruit);
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97 else
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98 if (obj->o_count == 1)
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99 strcpy(pb, "Some food");
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100 else
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101 sprintf(pb, "%d rations of food", obj->o_count);
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102 when WEAPON:
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103 if (obj->o_count > 1)
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104 sprintf(pb, "%d ", obj->o_count);