Mercurial > hg > early-roguelike
annotate srogue/rings.c @ 148:c8fc38d903a3
arogue7: ask about unidentified objects by default.
The 'askme' option is on in some games and off in others, probably due
to authorial preference. I am going to be consistent and turn it on in
all of them.
author | John "Elwin" Edwards |
---|---|
date | Thu, 21 May 2015 09:02:15 -0400 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * ring_on: |
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24 * Put on a ring |
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25 */ |
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26 ring_on() |
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27 { |
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28 reg struct object *obj; |
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29 reg struct linked_list *item; |
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30 reg int ring, wh; |
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31 char buf[LINLEN]; |
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32 bool okring; |
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33 |
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34 if (cur_ring[LEFT] != NULL && cur_ring[RIGHT] != NULL) { |
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35 msg("Already wearing two rings."); |
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36 after = FALSE; |
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37 return; |
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38 } |
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39 /* |
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40 * Make certain that it is somethings that we want to wear |
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41 */ |
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42 if ((item = get_item("put on", RING)) == NULL) |
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43 return; |
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44 obj = OBJPTR(item); |
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45 if (obj->o_type != RING) { |
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46 msg("That won't fit on your finger."); |
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47 return; |
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48 } |
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49 /* |
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50 * find out which hand to put it on |
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51 */ |
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52 if (is_current(obj)) |
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53 return; |
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54 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) { |
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55 if ((ring = gethand(FALSE)) < 0) |
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56 return; |
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57 } |
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58 else if (cur_ring[LEFT] == NULL) |
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59 ring = LEFT; |
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60 else |
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61 ring = RIGHT; |
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62 cur_ring[ring] = obj; |
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63 wh = obj->o_which; |
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64 /* |
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65 * okring = FALSE when: |
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66 * 1) ring is cursed and benefit = plus |
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67 * 2) ring is blessed and benefit = minus |
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68 */ |
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69 okring = !((obj->o_ac > 0 && o_on(obj, ISCURSED)) || |
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70 (obj->o_ac < 0 && o_on(obj, ISBLESS))); |
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71 /* |
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72 * Calculate the effect it has on the poor guy (if possible). |
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73 */ |
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74 if (okring) { |
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75 switch (wh) { |
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76 case R_SPEED: |
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77 if (--obj->o_ac < 0) { |
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78 obj->o_ac = 0; |
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79 setoflg(obj,ISCURSED); |
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80 } |
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81 else { |
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82 add_haste(FALSE); |
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83 msg("You find yourself moving must faster."); |
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84 } |
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85 when R_GIANT: /* to 24 */ |
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86 him->s_ef.a_str = MAXSTR; |
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87 when R_ADDSTR: |
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88 chg_abil(STR,obj->o_ac,FROMRING); |
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89 when R_KNOW: |
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90 chg_abil(WIS,obj->o_ac,FROMRING); |
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91 when R_DEX: |
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92 chg_abil(DEX,obj->o_ac,FROMRING); |
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93 when R_CONST: |
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94 chg_abil(CON,obj->o_ac,FROMRING); |
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95 when R_SEEINVIS: |
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96 player.t_flags |= CANSEE; |
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97 light(&hero); |
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98 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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99 when R_AGGR: |
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100 aggravate(); |
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101 when R_HEAVY: |
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102 updpack(); /* new pack weight */ |
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103 when R_BLIND: |
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104 r_know[R_BLIND] = TRUE; |
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105 player.t_flags |= ISBLIND; |
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106 look(FALSE); |