Mercurial > hg > early-roguelike
annotate xrogue/sticks.c @ 148:c8fc38d903a3
arogue7: ask about unidentified objects by default.
The 'askme' option is on in some games and off in others, probably due
to authorial preference. I am going to be consistent and turn it on in
all of them.
author | John "Elwin" Edwards |
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date | Thu, 21 May 2015 09:02:15 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 sticks.c - Functions to implement the various sticks one might find |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * zap a stick and see what happens |
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26 */ |
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27 |
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28 do_zap(zapper, obj, direction, which, flags) |
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29 struct thing *zapper; |
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30 struct object *obj; |
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31 coord *direction; |
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32 int which; |
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33 int flags; |
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34 { |
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35 register struct linked_list *item = NULL; |
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36 register struct thing *tp; |
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37 register int y = 0, x = 0, bonus; |
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38 struct linked_list *nitem; |
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39 struct object *nobj; |
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40 bool cursed, blessed, is_player = FALSE; |
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41 char *mname = NULL; |
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42 |
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43 cursed = flags & ISCURSED; |
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44 blessed = flags & ISBLESSED; |
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45 |
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46 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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47 if (obj->o_charges < 1) { |
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48 msg(nothing); |
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49 return; |
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50 } |
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51 obj->o_charges--; |
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52 } |
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53 if (which == WS_WONDER) { |
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54 switch (rnd(19)) { |
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55 case 0: which = WS_ELECT; |
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56 when 1: which = WS_FIRE; |
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57 when 2: which = WS_COLD; |
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58 when 3: which = WS_POLYMORPH; |
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59 when 4: which = WS_MISSILE; |
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60 when 5: which = WS_SLOW_M; |
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61 when 6: which = WS_TELMON; |
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62 when 7: which = WS_CANCEL; |
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63 when 8: which = WS_CONFMON; |
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64 when 9: which = WS_DISINTEGRATE; |
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65 when 10: which = WS_PETRIFY; |
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66 when 11: which = WS_PARALYZE; |
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67 when 12: which = WS_MDEG; |
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68 when 13: which = WS_FEAR; |
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69 when 14: which = WS_CURING; |
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70 when 15: which = WS_LIGHT; |
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71 when 16: which = WS_HIT; |
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72 when 17: which = WS_DRAIN; |
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73 when 18: which = WS_CHARGE; |
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74 } |
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75 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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76 cursed = TRUE; |
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77 blessed = FALSE; |
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78 } |
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79 } |
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80 |
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81 tp = NULL; |
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82 switch (which) { |
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83 case WS_POLYMORPH: |
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84 case WS_SLOW_M: |
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85 case WS_TELMON: |
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86 case WS_CANCEL: |
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87 case WS_CONFMON: |
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88 case WS_DISINTEGRATE: |
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89 case WS_PETRIFY: |
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90 case WS_PARALYZE: |
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91 case WS_MDEG: |
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92 case WS_FEAR: |
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