annotate arogue5/command.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents a0a57cf42810
children 56e748983fa8
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <stdlib.h>
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17 #include <string.h>
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18 #include <limits.h>
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19 #include <ctype.h>
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20 #include <signal.h>
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21 #include "rogue.h"
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22 #include "mach_dep.h"
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23
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24 /*
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25 * command:
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26 * Process the user commands
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27 */
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28
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29 command()
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30 {
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31 register char ch;
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32 register int ntimes = 1; /* Number of player moves */
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33 static char countch, direction, newcount = FALSE;
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34 struct linked_list *item;
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35 bool an_after = FALSE;
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36
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37 if (on(player, ISHASTE)) {
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38 ntimes++;
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39 turns--; /* correct for later */
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40 }
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41 if (on(player, ISSLOW) || on(player, ISDANCE)) {
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42 if (player.t_turn != TRUE) {
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43 ntimes--;
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44 turns++;
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45 an_after = TRUE;
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46 }
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47 player.t_turn ^= TRUE;
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48 }
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49
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50 /*
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51 * Let the daemons start up
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52 */
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53 do_daemons(BEFORE);
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54 do_fuses(BEFORE);
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55 while (ntimes-- > 0)
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56 {
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57 /* One more tick of the clock. */
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58 if ((++turns % DAYLENGTH) == 0) {
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59 daytime ^= TRUE;
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60 if (levtype == OUTSIDE) {
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61 if (daytime) msg("The sun rises above the horizon");
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62 else msg("The sun sinks below the horizon");
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63 }
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64 light(&hero);
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65 }
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66
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67 look(after, FALSE);
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68 if (!running) door_stop = FALSE;
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69 lastscore = purse;
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70 wmove(cw, hero.y, hero.x);
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71 if (!((running || count) && jump)) {
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72 status(FALSE);
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73 wmove(cw, hero.y, hero.x);
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74 draw(cw); /* Draw screen */
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75 }
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76 take = 0;
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77 after = TRUE;
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78 /*
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79 * Read command or continue run
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80 */
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81 if (!no_command)
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82 {
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83 if (running) {
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84 /* If in a corridor or maze, if we are at a turn with only one
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85 * way to go, turn that way.
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86 */
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87 if ((winat(hero.y, hero.x) == PASSAGE || levtype == MAZELEV) &&
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88 off(player, ISHUH) && (off(player, ISBLIND))) {
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89 int y, x;
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90 if (getdelta(runch, &y, &x) == TRUE) {
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91 corr_move(y, x);
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92 }
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93 }
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94 ch = runch;
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95 }
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96 else if (count) ch = countch;
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97 else
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98 {
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99 ch = readchar();
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100 if (mpos != 0 && !running) /* Erase message if its there */
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101 msg("");
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102 }
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103 }
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104 else ch = '.';