annotate arogue7/encumb.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents adfa37e67084
children f9ef86cf22b2
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1 /*
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2 * encumb.c - Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Stuff to do with encumberence
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23 /*
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24 * updpack:
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25 * Update his pack weight and adjust fooduse accordingly
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26 */
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27 updpack(getmax, tp)
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28 int getmax;
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29 struct thing *tp;
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30 {
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31
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32 reg int topcarry, curcarry;
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33
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34 if (getmax)
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35 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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36 curcarry = packweight(tp); /* get pack weight */
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37
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38 /* Only update food use for the player (for now) */
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39 if (tp == &player) {
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40 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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41 if(curcarry > 4 * topcarry) {
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42 if(rnd(100) < 80)
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43 foodlev = 3; /* > 80% of pack */
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44 } else if(curcarry > 3 * topcarry) {
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45 if(rnd(100) < 60)
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46 foodlev = 2; /* > 60% of pack */
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47 } else
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48 foodlev = 1; /* <= 60% of pack */
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49 }
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50 tp->t_stats.s_pack = curcarry; /* update pack weight */
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51 }
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52
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53
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54 /*
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55 * packweight:
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56 * Get the total weight of the hero's pack
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57 */
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58 packweight(tp)
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59 register struct thing *tp;
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60 {
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61 reg struct object *obj;
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62 reg struct linked_list *pc;
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63 reg int weight;
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64
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65 weight = 0;
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66 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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67 obj = OBJPTR(pc);
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68 weight += itemweight(obj);
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69 }
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70 if (weight < 0) /* in case of amulet */
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71 weight = 0;
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72
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73 /* If this is the player, is he wearing a ring of carrying? */
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74 if (tp == &player && ISWEARING(R_CARRY)) {
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75 register int temp, i;
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76
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77 temp = 0;
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78 for (i=0; i<NUM_FINGERS; i++) {
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79 if (cur_ring[i]->o_which == R_CARRY) {
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80 if (cur_ring[i]->o_flags & ISCURSED) temp--;
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81 else temp++;
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82 }
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83 }
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84 weight -= (temp * weight) / 4;
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85 }
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86
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87 return(weight);
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88 }
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89
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90
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91 /*
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92 * itemweight:
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