Mercurial > hg > early-roguelike
annotate arogue7/fight.c @ 179:ca876944b196
Advanced Rogue 7: rename magic users to magicians.
Class names with spaces in them confuse anything that parses the
logfile. The documentation does refer mostly to magicians.
author | John "Elwin" Edwards |
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date | Sat, 22 Aug 2015 10:55:53 -0400 |
parents | 66b0263af424 |
children | 1cd604c827a3 |
rev | line source |
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1 /* |
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2 * fight.c - All the fighting gets done here |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * All the fighting gets done here |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 int hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, bool back_stab, bool thrown, bool short_msg); |
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26 #define CONF_DAMAGE -1 |
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27 #define PARAL_DAMAGE -2 |
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28 #define DEST_DAMAGE -3 |
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29 #define DRAIN_DAMAGE -4 |
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30 |
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31 /* |
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32 * returns true if player has a any chance to hit the monster |
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33 */ |
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34 player_can_hit(tp, weap) |
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35 register struct thing *tp; |
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36 register struct object *weap; |
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37 { |
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38 if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT)) |
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39 return(TRUE); |
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40 if (weap && weap->o_type == RELIC) |
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41 return(TRUE); |
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42 if (on(*tp, CMAGICHIT) && weap && (weap->o_hplus>2 || weap->o_dplus>2)) |
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43 return(TRUE); |
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44 if (on(*tp, BMAGICHIT) && weap && (weap->o_hplus>1 || weap->o_dplus>1)) |
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45 return(TRUE); |
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46 if (on(*tp, MAGICHIT) && weap && (weap->o_hplus>0 || weap->o_dplus>0)) |
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47 return(TRUE); |
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48 if (player.t_ctype == C_MONK) { |
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49 if (on(*tp, CMAGICHIT) && pstats.s_lvl > 15) |
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50 return(TRUE); |
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51 if (on(*tp, BMAGICHIT) && pstats.s_lvl > 10) |
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52 return(TRUE); |
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53 if (on(*tp, MAGICHIT) && pstats.s_lvl > 5) |
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54 return(TRUE); |
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55 } |
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56 return(FALSE); |
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57 } |
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58 |
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59 /* |
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60 * fight: |
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61 * The player attacks the monster. |
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62 */ |
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63 |
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64 fight(mp, weap, thrown) |
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65 register coord *mp; |
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66 struct object *weap; |
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67 bool thrown; |
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68 { |
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69 register struct thing *tp; |
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70 register struct linked_list *item; |
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71 register bool did_hit = TRUE; |
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72 bool see_def, back_stab = FALSE; |
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73 register char *mname; |
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74 |
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75 /* |
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76 * Find the monster we want to fight |
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77 */ |
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78 if ((item = find_mons(mp->y, mp->x)) == NULL) { |
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79 return(FALSE); /* must have killed him already */ |
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80 } |
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81 tp = THINGPTR(item); |
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82 |
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83 /* |
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84 * Since we are fighting, things are not quiet so no healing takes |
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85 * place. The -1 also tells us that we are in a fight. |
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86 */ |
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87 player.t_quiet = -1; |
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88 tp->t_quiet = -1; |
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89 |
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90 see_def = ((off(*tp, ISINVIS) || on(player, CANSEE)) && |
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91 (off(*tp, ISSHADOW) || on(player, CANSEE)) && |
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