annotate arogue7/options.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents a307ff9cd95e
children f9ef86cf22b2
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1 /*
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2 * options.c - This file has all the code for the option command
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * This file has all the code for the option command.
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17 * I would rather this command were not necessary, but
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18 * it is the only way to keep the wolves off of my back.
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19 *
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20 */
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21
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22 #include "curses.h"
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23 #include <ctype.h>
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24 #include <string.h>
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25 #include "rogue.h"
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26
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27 #define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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28
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29
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30 /*
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31 * description of an option and what to do with it
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32 */
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33 struct optstruct {
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34 char *o_name; /* option name */
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35 char *o_prompt; /* prompt for interactive entry */
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36 int *o_opt; /* pointer to thing to set */
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37 int (*o_putfunc)(); /* function to print value */
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38 int (*o_getfunc)(); /* function to get value interactively */
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39 };
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40
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41 typedef struct optstruct OPTION;
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42
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43 int put_bool(),
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44 get_bool(),
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45 put_str(),
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46 get_str(),
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47 put_abil(),
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48 get_abil(),
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49 get_quest(),
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50 put_quest();
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51
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52 int get_str_prot(char *opt, WINDOW *win);
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53 int get_score(char *opt, WINDOW *win);
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54 bool allowchange(OPTION *op);
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55
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56 OPTION optlist[] = {
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57 {"terse", "Terse output: ",
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58 (int *) &terse, put_bool, get_bool },
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59 {"flush", "Flush typeahead during battle: ",
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60 (int *) &fight_flush, put_bool, get_bool },
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61 {"jump", "Show position only at end of run: ",
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62 (int *) &jump, put_bool, get_bool },
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63 {"step", "Do inventories one line at a time: ",
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64 (int *) &slow_invent, put_bool, get_bool },
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65 {"askme", "Ask me about unidentified things: ",
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66 (int *) &askme, put_bool, get_bool },
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67 {"pickup", "Pick things up automatically: ",
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68 (int *) &auto_pickup, put_bool, get_bool },
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69 {"overlay", "Overlay menu: ",
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70 (int *) &menu_overlay, put_bool, get_bool },
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71 {"name", "Name: ",
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72 (int *) whoami, put_str, get_str_prot },
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73 {"file", "Save file: ",
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74 (int *) file_name, put_str, get_str_prot },
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75 {"score", "Score file: ",
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76 (int *) score_file, put_str, get_score },
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77 {"class", "Character class: ",
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78 (int *)&char_type, put_abil, get_abil },
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79 {"quest", "Quest item: ",
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80 (int *) &quest_item, put_quest, get_quest }
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81 };
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82
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83 /*
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84 * The ability field is read-only
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85 */
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86 get_abil(abil, win)
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87 int *abil;
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88 WINDOW *win;
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